/*
Hurry Curry! - a game about cooking
Copyright 2024 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see .
*/
use crate::{data::DataIndex, game::Game};
use anyhow::{anyhow, bail, Result};
use clap::{Parser, ValueEnum};
use hurrycurry_protocol::{Message, PacketC, PacketS, PlayerID};
use log::{debug, trace};
use std::{collections::VecDeque, time::Duration};
use tokio::sync::broadcast::Sender;
pub struct State {
index: DataIndex,
packet_out: VecDeque,
tx: Sender,
pub game: Game,
}
#[derive(Parser)]
#[clap(multicall = true)]
enum Command {
/// Start a new game
Start {
/// Gamedata specification
#[arg(default_value = "junior")]
spec: String,
/// Duration in seconds
#[arg(default_value = "420")]
timer: u64,
},
/// Abort the current game
End,
/// Download recipe/map's source declaration
Download {
/// Resource kind
#[arg(value_enum)]
r#type: DownloadType,
/// Name
name: String,
},
/// List all recipes and maps
List,
/// Send an effect
Effect { name: String },
/// Send an item
Item { name: String },
/// Reload the resource index
ReloadIndex,
/// Reload the current map
#[clap(alias = "r")]
Reload,
}
#[derive(ValueEnum, Clone)]
enum DownloadType {
Map,
Recipes,
}
impl State {
pub async fn new(tx: Sender) -> Result {
let mut index = DataIndex::default();
index.reload()?;
let mut packet_out = VecDeque::new();
let mut game = Game::new();
game.load(
index.generate("lobby-none".to_string()).await?,
None,
&mut packet_out,
);
Ok(Self {
game,
index,
tx,
packet_out,
})
}
pub async fn tick(&mut self, dt: f32) -> anyhow::Result<()> {
if self.game.tick(dt, &mut self.packet_out) {
self.game.load(
self.index.generate("lobby-none".to_string()).await?,
None,
&mut self.packet_out,
);
}
while let Some(p) = self.packet_out.pop_front() {
if matches!(p, PacketC::UpdateMap { .. } | PacketC::Position { .. }) {
trace!("-> {p:?}");
} else {
debug!("-> {p:?}");
}
self.tx.send(p).unwrap();
}
Ok(())
}
pub async fn packet_in(&mut self, player: PlayerID, packet: PacketS) -> Result> {
let mut replies = Vec::new();
match &packet {
PacketS::Communicate {
message: Some(Message::Text(text)),
persist: false,
} if let Some(command) = text.strip_prefix("/") => {
match self.handle_command_parse(player, command).await {
Ok(()) => return Ok(vec![]),
Err(e) => {
return Ok(vec![PacketC::ServerMessage {
text: format!("{e}"),
}]);
}
}
}
_ => (),
}
self.game
.packet_in(player, packet, &mut replies, &mut self.packet_out)?;
if self.game.players.is_empty() && !self.game.lobby {
self.tx
.send(PacketC::ServerMessage {
text: "Game was aborted automatically due to a lack of players".to_string(),
})
.ok();
self.game.load(
self.index.generate("lobby-none".to_string()).await?,
None,
&mut self.packet_out,
);
}
Ok(replies)
}
async fn handle_command_parse(&mut self, player: PlayerID, command: &str) -> Result<()> {
self.handle_command(
player,
Command::try_parse_from(
shlex::split(command)
.ok_or(anyhow!("quoting invalid"))?
.into_iter(),
)?,
)
.await?;
Ok(())
}
async fn handle_command(&mut self, player: PlayerID, command: Command) -> Result<()> {
match command {
Command::Start { spec, timer } => {
let data = self.index.generate(spec).await?;
self.game
.load(data, Some(Duration::from_secs(timer)), &mut self.packet_out);
}
Command::End => {
self.tx
.send(PacketC::ServerMessage {
text: format!(
"Game was aborted by {}.",
self.game
.players
.get(&player)
.ok_or(anyhow!("player missing"))?
.name
),
})
.ok();
self.game.load(
self.index.generate("lobby-none".to_string()).await?,
None,
&mut self.packet_out,
);
}
Command::Reload => {
if self.game.count_chefs() > 1 {
bail!("must be at most one player to reload");
}
self.game.load(
self.index.generate(self.game.data.spec.to_string()).await?,
None,
&mut self.packet_out,
);
}
Command::ReloadIndex => {
self.index.reload()?;
}
Command::Download { r#type, name } => {
let source = match r#type {
DownloadType::Map => self.index.read_map(&name).await,
DownloadType::Recipes => self.index.read_recipes(&name).await,
}?;
bail!("{source}");
}
Command::List => {
bail!(
"Maps: {:?}\nRecipes: {:?}",
self.index.maps.keys().collect::>(),
self.index.recipes
)
}
Command::Effect { name } => {
self.tx
.send(PacketC::Communicate {
player,
message: Some(Message::Effect(name)),
persist: false,
})
.ok();
}
Command::Item { name } => {
let item = self
.game
.data
.get_item_by_name(&name)
.ok_or(anyhow!("unknown item"))?;
self.tx
.send(PacketC::Communicate {
player,
message: Some(Message::Item(item)),
persist: false,
})
.ok();
}
}
Ok(())
}
}