# Sections ### 00. Introduction Short summary of how the game works from the player's prespective. ### 01. Game Loop Summary Short summary of how the game works from the player's prespective. ### 02. Sections Short summary of the different sections of this design document. (You are here) ### 03. Mechanics Short summary of each of the different mechanics of the game. ### 04. Game Setup Intial game setup at the start of a new game. ### 05. Game Loop (!TODO) The game loop of the game. ### 05.a. Pre Round (!TODO) Everything that happens before opening. ### 05.b. Round (!TODO) Everything that happens during a day. ### 05.c. Post Round (!TODO) Everything that happens after closing. ### 06. Demand Details of the computation of the customers' group traffic & size and demand scaling. ### 07. Service (!TODO) Details of how customers behave. ### 08. Items (!TODO) Details of all items: raw, meals, inbetweens, & their pipelines with flow graphs. ### 09. Unlocks/Upgrades (!TODO) Details of all the stuff that is locked and can be unlocked during the course of a game. ### 10. HUD (!TODO) Visual elements of the screen.