/* Hurry Curry! - a game about cooking Copyright 2024 metamuffin This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ export type Vec2 = [number, number] // x, y export type PlayerID = number export type ItemIndex = number export type TileIndex = number export interface Gamedata { item_names: string[], // Look-up table for ItemIndex tile_names: string[], // Look-up table for TileIndex tile_collide: boolean[], // Look-up table for TileIndex to check tile collision with players tile_interact: boolean[], // Look-up table for TileIndex to check if a tile is interactable spawn: Vec2, // Where players spawn when they join. map_names: string[], } export type PacketS = { type: "join", name: string, character: number } // Spawns your character. Dont send it to spectate. | { type: "leave" } // Despawns your character | { type: "position", pos: Vec2, rot: number, boosting: boolean } // Update your position and rotation in radians (0 is -y) | { type: "interact", pos?: Vec2 } // Interact with some tile. pos is a position when pressing and null when releasing interact button | { type: "communicate", message?: Message, persist: boolean } // Send a message | { type: "collide", player: PlayerID, force: Vec2 } // Apply force to another player as a result of a collision export type PacketC = { type: "init", id: PlayerID } // You just connected. This is your id for this session. | { type: "data", data: Gamedata } // Game data was changed | { type: "add_player", id: PlayerID, name: string, position: Vec2, character: number } // Somebody else joined (or was already in the game) | { type: "remove_player", id: PlayerID } // Somebody left | { type: "position", player: PlayerID, pos: Vec2, rot: number, boosting: boolean } // Update the position of a players (your own position is included here) | { type: "move_item", from: ItemLocation, to: ItemLocation } // Item moved | { type: "set_item", location: ItemLocation, item?: ItemIndex } // the item contained in a tile or player changed | { type: "set_progress", item: ItemLocation, progress?: number, warn: boolean } // A tile is doing something. progress goes from 0 to 1, then null when finished | { type: "update_map", tile: Vec2, kind: TileIndex | null, neighbors: [TileIndex | null] } // A map tile was changed | { type: "communicate", player: PlayerID, message?: Message, persist: boolean } // A player wants to communicate something, message is null when cleared | { type: "server_message", text: string } // Text message from the server | { type: "score", points: number, demands_failed: number, demands_completed: number, time_remaining?: number } // Supplies information for score OSD | { type: "set_ingame", state: boolean, lobby: boolean } // Set to false when entering the game or switching maps | { type: "error", message: string } // Your client did something wrong. export type Message = { item: number } | { text: string } | { effect: string } export type ItemLocation = { player: PlayerID } | { tile: Vec2 }