/* Hurry Curry! - a game about cooking Copyright 2024 metamuffin This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ export type Vec2 = [number, number] // x, y export type PlayerID = number export type ItemIndex = number export type TileIndex = number export interface MapMetadata { name: string, players: number, difficulty: number, } export interface Gamedata { item_names: string[], // Look-up table for ItemIndex tile_names: string[], // Look-up table for TileIndex tile_collide: boolean[], // Look-up table for TileIndex to check tile collision with players tile_interact: boolean[], // Look-up table for TileIndex to check if a tile is interactable spawn: Vec2, // Where players spawn when they join. maps: [string, MapMetadata][], } export type PacketS = { type: "join", name: string, character: number } // Spawns a new character. The server replies with "joined". Dont send it to spectate. | { type: "leave", player: PlayerID } // Despawns a character | { type: "movement", player: PlayerID, pos: Vec2, dir: Vec2, boost: boolean } | { type: "interact", player: PlayerID, pos?: Vec2 } // Interact with some tile. pos is a position when pressing and null when releasing interact button | { type: "communicate", player: PlayerID, message?: Message, timeout?: number } // Send a message | { type: "replay_tick", dt: number } // Steps forward in replay. export type PacketC = { type: "version", minor: number, major: number, supports_bincode?: boolean } // Sent once after connecting to ensure you client is compatible | { type: "joined", id: PlayerID } // Informs you about the id of the character you spawned | { type: "data", data: Gamedata } // Game data was changed | { type: "add_player", id: PlayerID, name: string, position: Vec2, character: number } // Somebody else joined (or was already in the game) | { type: "remove_player", id: PlayerID } // Somebody left | { type: "movement", player: PlayerID, pos: Vec2, rot: number, boost: boolean, dir: Vec2 } // Update the movement of a players (your own position is included here) | { type: "movement_sync" } // Your movement is difference on the server, you should update your position from a `position` packet | { type: "move_item", from: ItemLocation, to: ItemLocation } // Item moved | { type: "set_item", location: ItemLocation, item?: ItemIndex } // the item contained in a tile or player changed | { type: "set_progress", item: ItemLocation, position: number, speed: number, warn: boolean, player?: PlayerID } // A tile is doing something. position goes from 0 to 1, speed unit is in 1 per second | { type: "clear_progress", item: ItemLocation } | { type: "update_map", tile: Vec2, kind: TileIndex | null, neighbors: [TileIndex | null] } // A map tile was changed | { type: "communicate", player: PlayerID, message?: Message, timeout?: MessageTimeout } // A player wants to communicate something, message is null when cleared | { type: "server_message", text: string } // Text message from the server | { type: "server_hint", message?: Message, position?: Vec2 } // Hint message from server with optional position. Message is unset to clear previous message | { type: "score" } & Score // Supplies information for score OSD | { type: "menu" } & Menu // Open a menu on the client-side | { type: "environment", effects: string[] } | { type: "set_ingame", state: boolean, lobby: boolean } // Set to false when entering the game or switching maps | { type: "error", message: string } // Your client did something wrong. export type Menu = { menu: "book" } | { menu: "score", data: Score } export interface MessageTimeout { initial: number, remaining: number } export interface Score { points: number, demands_failed: number, demands_completed: number, time_remaining: number, players: number, active_recipes: number, passive_recipes: number, instant_recipes: number, stars: number, } export type Message = { item: number } | { tile: number } | { text: string } | { effect: string } | { translation: { id: string, params: Message[] } } export type ItemLocation = { player: PlayerID } | { tile: Vec2 }