type Component = (ctx: CanvasRenderingContext2D) => void function base(fill: string, stroke?: string, stroke_width?: number): Component { return c => { c.fillStyle = fill; c.strokeStyle = stroke ?? "black"; c.lineWidth = stroke_width ?? 0.05 c.lineJoin = "miter" c.lineCap = "square" c.fillRect(-0.5, -0.5, 1,1) if (stroke) c.strokeRect(-0.5 + c.lineWidth / 2, -0.5 + c.lineWidth / 2, 1 - c.lineWidth, 1 - c.lineWidth) } } function circle(radius: number, fill: string, stroke?: string, stroke_width?: number): Component { return c => { c.fillStyle = fill; c.strokeStyle = stroke ?? "black"; c.lineWidth = stroke_width ?? 0.05 c.beginPath() c.arc(0.0, 0.0, radius, 0, Math.PI * 2) if (stroke) c.stroke() c.fill() } } const table = [base("rgb(133, 76, 38)")]; const floor = [base("#333", "#222", 0.05)]; export const FALLBACK_TILE: Component[] = [base("#f0f")]; export const TILES: { [key: string]: Component[] } = { "floor": floor, "table": table, "pan": [...table, circle(0.4, "#444", "#999")], "flour_bag": [...floor, circle(0.5, "#fff", "#ddd")], } export const FALLBACK_ITEM: Component[] = [circle(0.3, "#f0f")]; export const ITEMS: { [key: string]: Component[] } = { "raw-steak": [circle(0.3, "rgb(204, 55, 5)")], "steak": [circle(0.3, "rgb(112, 34, 0)")], }