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# Hurry Curry! - a game about cooking
# Copyright (C) 2025 Hurry Curry! contributors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
extends Node3D
const CRATES = ["tomato-crate", "bun-crate", "steak-crate", "cheese-crate", "lettuce-crate", "mushroom-crate"]
const TOOLS = ["stove", "stove", "stove", "sink", "cutting-board", "sink", "cutting-board", "rolling-board", "oven", "freezer", "deep-fryer", "rolling-board"]
const ITEMS = ["pot", "pan", "foodprocessor", "plate", "basket", "lettuce", "dirty-plate", "cheese"]
@onready var environment: WorldEnvironment = $Environment
@onready var map: Map = $Map
func _ready():
if !Global.on_vulkan():
environment.environment.tonemap_exposure = 0.25
var tiles: Dictionary[Vector2i, Variant] = {} # : Dictionary[Vector2i, String?]
var item_counters := []
for x in range(-10, 11):
for y in range(-10, 11):
var w = exp(-Vector2(x, y).length() * 0.15)
var k = randf() * w
var tile = null # : String?
if k > 0.25: tile = "floor"
if k > 0.4: tile = choose(CRATES) if randf() > 0.7 else "counter"
if k > 0.6: tile = choose(TOOLS)
if tile != null:
tiles[Vector2i(x,y)] = tile
if tile == "counter" and randf() > 0.5 and w > 0.45:
item_counters.push_back(Vector2i(x, y))
var get_tile := func (cs: Vector2i):
return tiles.get(cs)
for tile_pos: Vector2i in tiles.keys():
var x := tile_pos.x
var y := tile_pos.y
var tile = get_tile.call(tile_pos)
if tile != null:
map.set_tile(Vector2i(x,y), tile,
[Vector2i(x,y-1),Vector2i(x-1,y),Vector2i(x,y+1),Vector2i(x+1,y)].map(get_tile))
map.flush()
for v: Vector2i in item_counters:
var t: Tile = map.get_tile_instance(v)
var item := ItemFactory.produce(choose(ITEMS), t)
add_child(item)
item.position = t.item_base.global_position
var rot := randf() * 2 * PI
item.rotation.y = rot
item.rotation_target = rot
t.set_item(item)
func choose(a): return a[floor(a.size() * randf())]
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