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# Hurry Curry! - a game about cooking
# Copyright (C) 2025 Hurry Curry! contributors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
class_name Glass
extends Item
func _init(owned_by_: Node3D):
super(owned_by_)
add_child(load("res://map/items/glass.tscn").instantiate())
func add_contents(contents: Array[String]):
for i in contents:
var item: Item
match i:
"water": item = GlassFill.new(self, Color(.5, .6, .8))
"strawberry-shake": item = GlassFill.new(self, Color(.98, .55, .71))
"tomato-juice": item = GlassFill.new(self, Color(1., .0, .0))
"strawberry-icecream":
base.add_child(Icecream.new(self, Color(.98, .55, .71)))
item = GlassFill.new(self, Color(.98, .55, .71))
_: push_error("Glass fill not implemented: %s" % contents)
base.add_child(item)
func setup_sounds():
# TODO: Add custom glass sounds; For now use plate sounds as they are similar
take_sound.setup([preload("res://map/items/sounds/plate_take.ogg")])
put_sound.setup([preload("res://map/items/sounds/plate_put.ogg")])
#static func base_position() -> Vector3:
# return Vector3(0., 0.05, 0.)
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