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# Hurry Curry! - a game about cooking
# Copyright (C) 2025 Hurry Curry! contributors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
class_name Pan
extends Item
var steam: CPUParticles3D = load("res://map/items/steam.tscn").instantiate()
func _init(owned_by_: Node3D):
super(owned_by_)
add_child(load("res://map/items/pan.tscn").instantiate())
base.add_child(steam)
func progress(position_: float, speed: float, warn: bool):
super(position_, speed, warn)
steam.emitting = true
if warn:
steam.color = Color(.2, .2, .2)
else:
steam.color = Color(1.,1.,1.)
if sound_id == null:
sound_id = Sound.item_progress(
self,
preload("res://map/items/sounds/frying.ogg"),
null,
-5.
)
func finish():
super()
steam.emitting = false
func setup_sounds():
take_sound.setup([preload("res://map/items/sounds/pot_take.ogg")])
put_sound.setup([preload("res://map/items/sounds/pot_put.ogg")])
static func base_position() -> Vector3:
return Vector3(0.,0.015, 0.)
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