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# Hurry Curry! - a game about cooking
# Copyright 2024 nokoe
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
class_name Grass
extends Tile
const GRASS_SIDE: PackedScene = preload("res://map/tiles/grass_side.tscn")
const GRASS_COUNT: int = 16
func _init(rename: String, _neighbors: Array):
super(rename, _neighbors)
var random = RandomNumberGenerator.new()
random.seed = rename.hash()
for _i in Global.get_setting("grass_amount"):
var g: Node3D = GRASS_SIDE.instantiate()
base_mesh.add_child(g)
g.position = Vector3(random.randf_range(-.5, .5), 0, random.randf_range(-.5, .5))
g.rotation = Vector3(0, random.randf_range(0, PI), 0)
func get_base_mesh():
return preload("res://map/tiles/grass.tscn").instantiate()
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