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# Hurry Curry! - a game about cooking
# Copyright 2024 nokoe
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <https://www.gnu.org/licenses/>.
#
class_name Grass
extends Tile

const GRASS_SIDE: PackedScene = preload("res://map/tiles/grass_side.tscn")
const GRASS_COUNT: int = 16

func _init(rename: String, _neighbors: Array):
	super(rename, _neighbors)

	var random = RandomNumberGenerator.new()
	random.seed = rename.hash()

	for _i in Global.get_setting("grass_amount"):
		var g: Node3D = GRASS_SIDE.instantiate()
		base_mesh.add_child(g)
		g.position = Vector3(random.randf_range(-.5, .5), 0, random.randf_range(-.5, .5))
		g.rotation = Vector3(0, random.randf_range(0, PI), 0)

func get_base_mesh():
	return preload("res://map/tiles/grass.tscn").instantiate()