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path: root/client/menu/ingame.gd
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extends Menu

@onready var anim = $AnimationPlayer
@onready var options = $Side/Margin/Options

var opened
func _ready():
	opened = Time.get_ticks_msec()
	super()

func anim_setup(): pass
func menu_anim_open():
	print("ingame open")
	anim.play("activate")
	await anim.animation_finished
func menu_anim_exit():
	print("ingame exit")
	anim.play_backwards("activate")
	await anim.animation_finished

func _on_resume_pressed():
	exit()

func _on_main_menu_pressed():
	parent_menu.replace_menu("res://menu/main.tscn")

func _on_settings_pressed():
	submenu("res://menu/settings.tscn", true)

func _on_reconnect_pressed():
	parent_menu.replace_menu("res://menu/game.tscn")

func _on_quit_pressed():
	quit()

func _input(event):
	if Time.get_ticks_msec() - opened < 100: return # TODO: Prevent close from same action as open
	if Input.is_action_just_pressed("pause"): exit()