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# Hurry Curry! - a game about cooking
# Copyright 2024 metamuffin
# Copyright 2024 nokoe
# Copyright 2024 tpart
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
extends Menu
@onready var anim = $AnimationPlayer
@onready var options = $Side/Margin/Options
@onready var game: Game = $"../Game"
@onready var lobby_button: Button = $Side/Margin/Options/Lobby
@onready var leave_button: Button = $Side/Margin/Options/Leave
var opened
func _ready():
opened = Time.get_ticks_msec()
game.joined.connect(_on_game_joined)
game.left.connect(_on_game_left)
update_button_text()
game.joined.connect(update_lobby_button)
game.left.connect(update_lobby_button)
update_lobby_button()
super()
func update_lobby_button():
lobby_button.disabled = game.in_lobby or not game.is_joined
if game.in_lobby:
lobby_button.tooltip_text = "Cannot cancel game since no game is running."
elif not game.is_joined:
lobby_button.tooltip_text = "You must join in order to be able to cancel the current game."
else:
lobby_button.tooltip_text = ""
func anim_setup(): pass
func _menu_open():
anim.play("activate")
await anim.animation_finished
func _menu_exit():
anim.play_backwards("activate")
await anim.animation_finished
func _on_resume_pressed():
exit()
func _on_main_menu_pressed():
parent_menu.replace_menu("res://menu/main.tscn")
func _on_settings_pressed():
submenu("res://menu/settings.tscn")
func _on_reconnect_pressed():
parent_menu.replace_menu("res://menu/game.tscn")
func _on_quit_pressed():
quit()
func _on_lobby_pressed():
game.mp.send_chat(game.player_id, "/end")
exit()
func _on_leave_pressed():
if game.is_joined:
game.mp.send_leave(game.player_id)
elif not game.join_sent:
leave_button.disabled = true
game.join()
func _on_game_joined():
leave_button.disabled = false
update_button_text()
func _on_game_left():
update_button_text()
func update_button_text():
if game.is_joined:
leave_button.text = tr("c.menu.ingame.leave")
else:
leave_button.text = tr("c.menu.ingame.join")
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