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# Hurry Curry! - a game about cooking
# Copyright (C) 2025 Hurry Curry! contributors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <https://www.gnu.org/licenses/>.
#
class_name InputSetting
extends GameSetting

const INPUT_VALUE_NODE_SCENE = preload("res://menu/settings/input/input_value_node.tscn")

func _init(new_id: String):
	super(new_id)
	default = InputManager.default_input_map[new_id]

func create_row():
	var row = super()
	row.value_node = INPUT_VALUE_NODE_SCENE.instantiate()
	Settings.hook_changed_init(key, true,
		func(value):
			if is_instance_valid(row):
				row.value_node.value = value
	)
	row.value_node.changed.connect(func(): Global.set_setting(key, row.value_node.value))
	return row

func changed_keys():
	return [key]
	# if Global.array_eq(Global.get_setting(key), default): return [key]
	# else: return []