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[gd_scene load_steps=6 format=3 uid="uid://yaed1vnhd0aa"]
[ext_resource type="Texture2D" uid="uid://b10goh4dsa3b0" path="res://player/star.webp" id="1_v8q3r"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d8uy0"]
transparency = 1
shading_mode = 0
vertex_color_use_as_albedo = true
albedo_texture = ExtResource("1_v8q3r")
billboard_mode = 2
billboard_keep_scale = true
[sub_resource type="QuadMesh" id="QuadMesh_d0lru"]
material = SubResource("StandardMaterial3D_d8uy0")
[sub_resource type="Curve" id="Curve_0rju1"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.51927, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="Gradient" id="Gradient_lmymu"]
offsets = PackedFloat32Array(0, 0.711828, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0)
[node name="Stars" type="CPUParticles3D"]
emitting = false
amount = 5
lifetime = 2.0
one_shot = true
explosiveness = 1.0
mesh = SubResource("QuadMesh_d0lru")
direction = Vector3(0, 1, 0)
spread = 30.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = 1.0
initial_velocity_max = 1.5
scale_amount_curve = SubResource("Curve_0rju1")
color_ramp = SubResource("Gradient_lmymu")
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