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# Hurry Curry! - a game about cooking
# Copyright 2024 tpart
# Copyright 2024 nokoe
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <https://www.gnu.org/licenses/>.
#
extends Node

signal update_loading(status: bool)
signal update_server_list(list: Array)

enum Registry {
	MDNS = 0,
	GLOBAL = 1,
}

const MDNS_URL: String = "http://127.0.0.1:27033/v1/list"
const HEADERS: Array[String] = [
		"Accept: application/json",
		"User-Agent: Hurry Curry! %s" % Global.VERSION
	]

var current_list: Array[Array] = [[], []]
var loading := false
var mdns := HTTPRequest.new()
var reg := HTTPRequest.new()

var thread: Thread
var pid: int = -1

# Fallback to http, since there seems to be a problem related to mbed tls in Godot.
# See: https://github.com/godotengine/godot/issues/96103
var using_http_fallback := false

var mdns_timer := Timer.new()
var reg_timer := Timer.new()
# after 30 minutes we stop fetching results to reduce server load
var timeout := Timer.new()

func _ready() -> void:
	add_child(mdns)
	add_child(reg)
	mdns_timer.wait_time = 5.
	mdns_timer.one_shot = false
	mdns_timer.timeout.connect(fetch_server_list.bind(Registry.MDNS))
	add_child(mdns_timer)
	reg_timer.wait_time = 60.
	reg_timer.one_shot = false
	reg_timer.timeout.connect(fetch_server_list.bind(Registry.GLOBAL))
	add_child(reg_timer)
	timeout.wait_time = 60. * 30.
	timeout.timeout.connect(func():
		stop()
	)
	add_child(timeout)
	mdns.request_completed.connect(_on_request_completed.bind(Registry.MDNS))
	reg.request_completed.connect(_on_request_completed.bind(Registry.GLOBAL))
	if Global.get_setting("online.use_discovery"):
		thread = Thread.new()
		thread.start(func():
			# SAFETY: reading/writing arrays/dictionaries is allowed as long as
			# the size is not changed.
			# cf.: https://docs.godotengine.org/en/4.3/tutorials/performance/thread_safe_apis.html#gdscript-arrays-dictionaries
			var res = OS.create_process(get_discovery_path(), [], true)
			# SAFETY: since this is not read until the thread stops, this should
			# probably be safe without synchronisation :)
			pid = res
		)

static func get_discovery_path() -> String:
	var path: String = Global.get_setting("online.discovery_binary")
	if path != "":
		return path
	else:
		return "hurrycurry-discover"

func fetch_server_list(registry: Registry) -> void:
	match registry:
		Registry.MDNS:
			mdns.request(MDNS_URL, HEADERS)
		Registry.GLOBAL:
			var url: String = Global.get_setting("online.registry_url")
			url = url.replace("https:", "http:") if using_http_fallback else url
			reg.request(url + "/v1/list", HEADERS)

	loading = true
	update_loading.emit(true)

func _on_request_completed(result: int, _response_code: int, _headers: PackedStringArray, body: PackedByteArray, registry: Registry):
	loading = false
	update_loading.emit(false)
	if result != 0:
		push_warning("Fetching server list failed with code %d." % result)
		if !using_http_fallback:
			print("Retrying with http...")
			using_http_fallback = true
			fetch_server_list(Registry.GLOBAL)
		return
	var json = JSON.parse_string(body.get_string_from_utf8())
	if json == null:
		push_error("Server list response invalid")
		return
	current_list[registry] = json
	update_server_list.emit(current_list)

func start() -> void:
	timeout.stop()
	timeout.start()
	if Global.get_setting("online.use_discovery"):
		mdns_timer.start()
		fetch_server_list(Registry.MDNS)
	if Global.get_setting("online.use_registry"):
		reg_timer.start()
		fetch_server_list(Registry.GLOBAL)

func stop() -> void:
	timeout.stop()
	mdns_timer.stop()
	reg_timer.stop()

func one_shot() -> void:
	start()
	stop()

func _exit_tree():
	if thread != null: thread.wait_to_finish()
	if pid != -1: 
		OS.kill(pid)
		var x = null
		OS.kill(x) # TODO this somehow prevents a crash on exit; but is invalid according to docs