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path: root/light-client/src/main.rs
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/*
    Hurry Curry! - a game about cooking
    Copyright 2024 metamuffin

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License as published by
    the Free Software Foundation, version 3 of the License only.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.

    You should have received a copy of the GNU Affero General Public License
    along with this program.  If not, see <https://www.gnu.org/licenses/>.

*/
use game::Game;
use network::Network;
use sdl2::{
    event::Event,
    keyboard::{KeyboardState, Keycode},
    pixels::Color,
};
use sprite_renderer::SpriteRenderer;
use std::time::{Duration, Instant};

pub mod game;
pub mod network;
pub mod sprite_renderer;
pub mod tilemap;

fn main() {
    env_logger::init_from_env("LOG");

    let sdl_context = sdl2::init().unwrap();
    let video_subsystem = sdl_context.video().unwrap();
    let window = video_subsystem
        .window("Hurry Curry! Light Client", 1280, 720)
        .position_centered()
        .resizable()
        .build()
        .map_err(|e| e.to_string())
        .unwrap();

    let mut canvas = window
        .into_canvas()
        .accelerated()
        .build()
        .map_err(|e| e.to_string())
        .unwrap();
    let texture_creator = canvas.texture_creator();

    let mut net = Network::connect("ws://127.0.0.1/").unwrap();
    let mut game = Game::new();
    let mut renderer = SpriteRenderer::init(&texture_creator);

    net.queue_out.push_back(hurrycurry_protocol::PacketS::Join {
        name: "light".to_string(),
        character: 0,
    });

    let mut events = sdl_context.event_pump().unwrap();

    let mut last_tick = Instant::now();

    'mainloop: loop {
        net.poll();

        for packet in net.queue_in.drain(..) {
            game.packet_in(packet, &mut renderer);
        }

        let keyboard = KeyboardState::new(&events);
        let dt = last_tick.elapsed().min(Duration::from_secs_f32(1. / 30.));
        game.tick(dt.as_secs_f32(), &keyboard, &mut net.queue_out);
        last_tick += dt;

        game.draw(&mut renderer);

        canvas.set_draw_color(Color::BLACK);
        canvas.clear();
        renderer.submit(&mut canvas);
        canvas.present();

        for event in events.poll_iter() {
            match event {
                Event::Quit { .. }
                | Event::KeyDown {
                    keycode: Option::Some(Keycode::Escape),
                    ..
                } => break 'mainloop,
                _ => {}
            }
        }
    }
}