summaryrefslogtreecommitdiff
path: root/pixel-client/src/menu.rs
blob: 0fc0e880e13bc897f8dac006860df96743ebe39a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
use crate::{
    render::{AtlasLayout, Renderer},
    tilemap::Tilemap,
};
use hurrycurry_protocol::{
    glam::{IVec2, Vec2},
    TileIndex,
};
use rand::{random, seq::IndexedRandom, thread_rng};
use sdl2::keyboard::KeyboardState;

#[derive(Debug)]
pub struct Menu {
    map: Tilemap,
}

impl Menu {
    pub fn new(layout: &AtlasLayout) -> Self {
        let mut map = Tilemap::default();
        map.init(
            &[
                "floor",
                "tomato-crate",
                "raw-steak-crate",
                "table",
                "chair",
                "counter",
                "sink",
                "stove",
            ]
            .map(String::from),
            layout,
        );
        static BUCKETS: &[&[usize]] = &[&[], &[0, 0, 0, 0, 1, 2], &[3, 4, 5], &[6, 7, 8]];

        for x in -10..11 {
            for y in -10..11 {
                let p = Vec2::new(x as f32, y as f32);
                let w = (-p.length() * 0.15).exp();
                let k = ((random::<f32>() * w) * BUCKETS.len() as f32) as usize;
                if let Some(ti) = BUCKETS[k.min(BUCKETS.len())].choose(&mut thread_rng()) {
                    map.set(IVec2::new(x, y), Some(TileIndex(*ti)), [None; 4])
                }
            }
        }

        Self { map }
    }
    pub fn tick(&mut self, _dt: f32, _keyboard: &KeyboardState, _layout: &AtlasLayout) {}
    pub fn draw(&self, ctx: &mut Renderer) {
        ctx.set_world_view(
            ctx.size / ctx.get_world_scale() * Vec2::new(0.8, 0.2),
            ctx.size.max_element() / 32. / 15.,
        );
        self.map.draw(ctx);
        ctx.draw_text(Vec2::new(1., 1.), "Hello world!");
    }
}