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use crate::{
render::{AtlasLayout, Renderer},
tilemap::Tilemap,
};
use hurrycurry_protocol::{
glam::{IVec2, Vec2},
TileIndex,
};
use rand::{random, seq::IndexedRandom, thread_rng};
use sdl2::keyboard::KeyboardState;
#[derive(Debug)]
pub struct Menu {
map: Tilemap,
}
impl Menu {
pub fn new(layout: &AtlasLayout) -> Self {
let mut map = Tilemap::default();
map.init(
&[
"floor",
"tomato-crate",
"raw-steak-crate",
"table",
"chair",
"counter",
"sink",
"stove",
]
.map(String::from),
layout,
);
static BUCKETS: &[&[usize]] = &[&[], &[0, 0, 0, 0, 1, 2], &[3, 4, 5], &[6, 7]];
for x in -10..11 {
for y in -10..11 {
let p = Vec2::new(x as f32, y as f32);
let w = (-p.length() * 0.15).exp();
let k = ((random::<f32>() * w) * BUCKETS.len() as f32) as usize;
if let Some(ti) = BUCKETS[k.min(BUCKETS.len())].choose(&mut thread_rng()) {
map.set(IVec2::new(x, y), Some(TileIndex(*ti)), [None; 4])
}
}
}
Self { map }
}
pub fn tick(&mut self, _dt: f32, _keyboard: &KeyboardState, _layout: &AtlasLayout) {}
pub fn draw(&self, ctx: &mut Renderer) {
ctx.set_world_view(
ctx.size / ctx.get_world_scale() * Vec2::new(0.8, 0.2),
ctx.size.max_element() / 32. / 15.,
);
self.map.draw(ctx);
ctx.draw_text(Vec2::new(1., 1.), "Hello world!");
}
}
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