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use crate::render::{AtlasLayout, SpriteRenderer};
use sdl2::keyboard::KeyboardState;
pub struct Menu {}
impl Menu {
    pub fn new() -> Self {
        Self {}
    }
    pub fn tick(&mut self, dt: f32, keyboard: &KeyboardState, layout: &AtlasLayout) {}
    pub fn draw(&self, ctx: &mut SpriteRenderer) {}
}
 
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