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/*
Hurry Curry! - a game about cooking
Copyright 2024 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
use super::{sprite::Sprite, AtlasLayout};
use hurrycurry_protocol::glam::Vec2;
use sdl2::rect::Rect;
pub struct MiscTextures {
pub chef: Sprite,
pub customer: Sprite,
pub interact_target: Sprite,
pub solid: Rect,
}
impl MiscTextures {
pub fn init(layout: &AtlasLayout) -> Self {
MiscTextures {
chef: Sprite::new(*layout.get("chef+a").unwrap(), Vec2::Y * 0.3, 0.5 + 0.3),
customer: Sprite::new(*layout.get("customer+a").unwrap(), Vec2::Y * 0.3, 0.5 + 0.3),
interact_target: Sprite::new(
*layout.get("interact-target-thick+a").unwrap(),
Vec2::new(0.5, 1.0),
10.,
),
solid: *layout.get("solid+a").unwrap(),
}
}
}
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