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/*
Hurry Curry! - a game about cooking
Copyright 2024 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
use crate::{
pathfinding::{find_path_to_neighbour, Path},
BotAlgo, BotInput,
};
use hurrycurry_client_lib::Game;
use hurrycurry_protocol::{glam::Vec2, Message, PacketS, PlayerClass, PlayerID};
use rand::{seq::IndexedRandom, thread_rng};
#[derive(Default)]
pub struct Frank {
sleep: f32,
idle: f32,
idle_dir: f32,
target: Option<PlayerID>,
path: Option<Path>,
}
const MESSAGES: &[fn(&str) -> String] = &[
|_name| format!("Work faster, {_name}!"),
|_name| "Quick! There is no time for chit-chat!".to_string(),
|_name| "Look what a mess you've made! Clean this up immediatly!".to_string(),
|_name| "Don't let the customers starve!".to_string(),
|_name| format!("You are wasting me money, {_name}!"),
|_name| "I'm not paying you to stand around!".to_string(),
|_name| format!("Get back to work, {_name}!"),
|_name| "You're FIRED!".to_string(),
];
impl BotAlgo for Frank {
fn tick(&mut self, me: PlayerID, game: &Game, dt: f32) -> BotInput {
let Some(player) = game.players.get(&me) else {
return BotInput::default();
};
if self.sleep > 0. {
self.sleep -= dt;
return BotInput::default();
}
if self.idle > 0. {
self.idle -= dt;
self.idle_dir += self.idle.sin() * dt * (self.idle / 10.).fract() * 10.;
return BotInput {
direction: Vec2::from_angle(self.idle_dir),
..Default::default()
};
}
let pos = player.movement.position;
if let Some(target) = self.target {
if let Some(player) = game.players.get(&target) {
let tpos = player.movement.position;
if let Some(path) = &mut self.path {
let direction = path.next_direction(pos, dt);
if path.is_stuck() {
self.path = None;
} else if path.is_done() {
self.path = None;
if pos.distance(tpos) < 2. {
self.sleep = 8.;
self.idle = 15.;
let message = MESSAGES.choose(&mut thread_rng()).unwrap()(&player.name);
return BotInput {
extra: vec![PacketS::Communicate {
player: me,
message: Some(Message::Text(message)),
timeout: Some(3.),
pin: Some(false),
}],
..Default::default()
};
}
} else {
return BotInput {
direction,
boost: false,
interact: None,
..Default::default()
};
}
} else if let Some(path) =
find_path_to_neighbour(&game.walkable, pos.as_ivec2(), tpos.as_ivec2())
{
self.path = Some(path);
}
} else {
self.target = None;
}
} else if let Some(target) = find_chef(game, me) {
self.target = Some(target);
}
BotInput::default()
}
}
fn find_chef(game: &Game, me: PlayerID) -> Option<PlayerID> {
let chefs = game
.players
.iter()
.filter(|(i, p)| p.class == PlayerClass::Chef && **i != me)
.map(|(i, _)| *i)
.collect::<Vec<_>>();
chefs.choose(&mut thread_rng()).copied()
}
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