summaryrefslogtreecommitdiff
path: root/server/protocol/src/lib.rs
blob: d26d8d18c530ae62e414914dc2f3423f3f581f99 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
/*
    Hurry Curry! - a game about cooking
    Copyright 2024 metamuffin

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License as published by
    the Free Software Foundation, version 3 of the License only.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.

    You should have received a copy of the GNU Affero General Public License
    along with this program.  If not, see <https://www.gnu.org/licenses/>.

*/
use bincode::{
    config::{standard, Configuration, Limit, LittleEndian, Varint},
    Decode, Encode,
};
use glam::{IVec2, Vec2};
use serde::{Deserialize, Serialize};
use std::{collections::HashSet, fmt::Display};

pub use glam;

pub mod movement;
pub mod registry;

pub const VERSION: (u32, u32) = (7, 3);

pub const BINCODE_CONFIG: Configuration<LittleEndian, Varint, Limit<4096>> =
    standard().with_limit();

#[derive(
    Debug, Clone, Copy, Serialize, Deserialize, Encode, Decode, PartialEq, Eq, PartialOrd, Ord, Hash,
)]
#[serde(transparent)]
pub struct PlayerID(pub i64);

#[derive(
    Debug, Clone, Copy, Serialize, Deserialize, Encode, Decode, PartialEq, Eq, PartialOrd, Ord, Hash,
)]
#[serde(transparent)]
pub struct ItemIndex(pub usize);
#[derive(
    Debug, Clone, Copy, Serialize, Deserialize, Encode, Decode, PartialEq, Eq, PartialOrd, Ord, Hash,
)]
#[serde(transparent)]
pub struct TileIndex(pub usize);
#[derive(
    Debug, Clone, Copy, Serialize, Deserialize, Encode, Decode, PartialEq, Eq, PartialOrd, Ord, Hash,
)]
#[serde(transparent)]
pub struct RecipeIndex(pub usize);
#[derive(
    Debug, Clone, Copy, Serialize, Deserialize, Encode, Decode, PartialEq, Eq, PartialOrd, Ord, Hash,
)]
#[serde(transparent)]
pub struct DemandIndex(pub usize);

#[derive(Debug, Clone, Serialize, Deserialize, Encode, Decode)]
pub struct MapMetadata {
    pub name: String,
    pub players: usize,
    pub difficulty: i32,
}

#[derive(Debug, Clone, Serialize, Deserialize, Encode, Decode)]
pub struct Demand {
    pub input: ItemIndex,
    pub output: Option<ItemIndex>,
    pub duration: f32,
    pub points: i64,
}

#[derive(Debug, Clone, Serialize, Deserialize, Encode, Decode,  Default)]
#[rustfmt::skip]
pub struct Gamedata {
    pub current_map: String,
    pub item_names: Vec<String>,
    pub tile_names: Vec<String>,
    pub tile_collide: Vec<bool>,
    pub tile_interact: Vec<bool>,
    pub maps: Vec<(String, MapMetadata)>,
    pub bot_algos: Vec<String>,
    pub recipes: Vec<Recipe>,
    pub demands: Vec<Demand>,
}

#[derive(Debug, Clone, Serialize, Deserialize, Encode, Decode)]
#[serde(rename_all = "snake_case", tag = "type")]
pub enum PacketS {
    Join {
        name: String,
        character: i32,
        #[serde(default = "chef_class")]
        class: PlayerClass,
        #[serde(skip)] // TODO fix bincode can still set id
        id: Option<PlayerID>, // used entity bots that cant receive a response
    },
    Leave {
        player: PlayerID,
    },
    Movement {
        player: PlayerID,
        #[bincode(with_serde)]
        dir: Vec2,
        boost: bool,
        #[bincode(with_serde)]
        pos: Option<Vec2>,
    },
    Interact {
        player: PlayerID,
        #[bincode(with_serde)]
        pos: Option<IVec2>,
    },
    Communicate {
        player: PlayerID,
        message: Option<Message>,
        timeout: Option<f32>,
        pin: Option<bool>,
    },

    /// For use in replay sessions only
    ReplayTick {
        dt: f64,
    },

    #[serde(skip)]
    #[bincode(skip)]
    /// For internal use only (customers)
    ReplaceHand {
        player: PlayerID,
        item: Option<ItemIndex>,
    },
    #[serde(skip)]
    #[bincode(skip)]
    /// For internal use only (customers)
    ApplyScore(Score),
    #[serde(skip)]
    #[bincode(skip)]
    /// For internal use only (customers)
    Effect {
        player: PlayerID,
        name: String,
    },
}

fn chef_class() -> PlayerClass {
    PlayerClass::Chef
}

#[derive(Debug, Clone, Copy, Serialize, Deserialize, Encode, Decode, PartialEq, Eq)]
#[serde(rename_all = "snake_case")]
pub enum PlayerClass {
    Chef,
    Bot,
    Customer,
}
impl PlayerClass {
    pub fn is_cheflike(&self) -> bool {
        matches!(self, Self::Bot | Self::Chef)
    }
}

#[derive(Debug, Clone, Serialize, Deserialize, Encode, Decode, PartialEq, Eq)]
#[serde(rename_all = "snake_case")]
pub enum Message {
    Translation { id: String, params: Vec<Message> },
    Text(String),
    Item(ItemIndex),
    Tile(TileIndex),
}

#[derive(Debug, Clone, Serialize, Deserialize, Encode, Decode)]
#[serde(rename_all = "snake_case", tag = "type")]
pub enum PacketC {
    Version {
        minor: u32,
        major: u32,
        supports_bincode: bool,
    },
    Joined {
        id: PlayerID,
    },
    Data {
        data: Gamedata,
    },
    AddPlayer {
        id: PlayerID,
        #[bincode(with_serde)]
        position: Vec2,
        class: PlayerClass,
        character: i32,
        name: String,
    },
    RemovePlayer {
        id: PlayerID,
    },
    Movement {
        player: PlayerID,
        #[bincode(with_serde)]
        pos: Vec2,
        rot: f32,
        #[bincode(with_serde)]
        dir: Vec2,
        boost: bool,
    },
    MoveItem {
        from: ItemLocation,
        to: ItemLocation,
    },
    SetItem {
        location: ItemLocation,
        item: Option<ItemIndex>,
    },
    ClearProgress {
        item: ItemLocation,
    },
    SetProgress {
        player: Option<PlayerID>,
        item: ItemLocation,
        position: f32,
        speed: f32,
        warn: bool,
    },
    UpdateMap {
        #[bincode(with_serde)]
        tile: IVec2,
        kind: Option<TileIndex>,
        neighbors: [Option<TileIndex>; 4],
    },
    FlushMap,
    Communicate {
        player: PlayerID,
        message: Option<Message>,
        timeout: Option<MessageTimeout>,
    },
    Effect {
        name: String,
        player: PlayerID,
    },
    ServerMessage {
        message: Message,
        error: bool,
    },
    ServerHint {
        #[bincode(with_serde)]
        position: Option<IVec2>,
        message: Option<Message>,
        player: PlayerID,
    },
    Score(Score),
    SetIngame {
        state: bool,
        lobby: bool,
    },
    Menu(Menu),
    MovementSync {
        player: PlayerID,
    },
    Environment {
        effects: HashSet<String>,
    },
    TutorialEnded {
        player: PlayerID,
        item: ItemIndex,
        success: bool,
    },
    Redirect {
        uri: Vec<String>,
    },

    /// For use in replay sessions only
    ReplayStart,
}

#[derive(Debug, Clone, Serialize, Deserialize, Encode, Decode)]
#[serde(rename_all = "snake_case", tag = "menu", content = "data")]
pub enum Menu {
    Book,
    Score(Score),
}

#[derive(Debug, Clone, Copy, Serialize, Deserialize, Encode, Decode, Default)]
pub struct MessageTimeout {
    pub remaining: f32,
    pub initial: f32,
    pub pinned: bool,
}

#[derive(Debug, Clone, Serialize, Deserialize, Encode, Decode, Default)]
pub struct Score {
    pub time_remaining: f64,
    pub stars: u8,
    pub points: i64,
    pub demands_failed: usize,
    pub demands_completed: usize,
    pub players: usize,
    pub active_recipes: usize,
    pub passive_recipes: usize,
    pub instant_recipes: usize,
}

#[derive(Debug, Clone, Serialize, Encode, Decode, Deserialize)]
#[serde(rename_all = "snake_case")]
pub enum Recipe {
    Passive {
        speed: f32,
        revert_speed: Option<f32>,
        tile: Option<TileIndex>,
        input: ItemIndex,
        output: Option<ItemIndex>,
        warn: bool,
    },
    Active {
        speed: f32,
        tile: Option<TileIndex>,
        input: ItemIndex,
        outputs: [Option<ItemIndex>; 2],
    },
    Instant {
        tile: Option<TileIndex>,
        inputs: [Option<ItemIndex>; 2],
        outputs: [Option<ItemIndex>; 2],
        points: i64,
    },
}

impl Gamedata {
    pub fn tile_name(&self, index: TileIndex) -> &String {
        &self.tile_names[index.0]
    }
    pub fn is_tile_colliding(&self, index: TileIndex) -> bool {
        self.tile_collide[index.0]
    }
    pub fn is_tile_interactable(&self, index: TileIndex) -> bool {
        self.tile_interact[index.0]
    }
    pub fn item_name(&self, index: ItemIndex) -> &String {
        &self.item_names[index.0]
    }
    pub fn recipe(&self, index: RecipeIndex) -> &Recipe {
        &self.recipes[index.0]
    }
    pub fn get_tile_by_name(&self, name: &str) -> Option<TileIndex> {
        self.tile_names
            .iter()
            .position(|t| t == name)
            .map(TileIndex)
    }
    pub fn get_item_by_name(&self, name: &str) -> Option<ItemIndex> {
        self.item_names
            .iter()
            .position(|t| t == name)
            .map(ItemIndex)
    }
    pub fn recipes(&self) -> impl Iterator<Item = (RecipeIndex, &Recipe)> {
        self.recipes
            .iter()
            .enumerate()
            .map(|(i, e)| (RecipeIndex(i), e))
    }
}

impl Recipe {
    pub fn tile(&self) -> Option<TileIndex> {
        match self {
            Recipe::Passive { tile, .. } => *tile,
            Recipe::Active { tile, .. } => *tile,
            Recipe::Instant { tile, .. } => *tile,
        }
    }
    pub fn speed(&self) -> Option<f32> {
        match self {
            Recipe::Passive { speed, .. } => Some(*speed),
            Recipe::Active { speed, .. } => Some(*speed),
            _ => None,
        }
    }
    pub fn revert_speed(&self) -> Option<f32> {
        match self {
            Recipe::Passive { revert_speed, .. } => *revert_speed,
            _ => None,
        }
    }
    pub fn warn(&self) -> bool {
        match self {
            Recipe::Passive { warn, .. } => *warn,
            _ => false,
        }
    }
    pub fn inputs(&self) -> Vec<ItemIndex> {
        match self {
            Recipe::Passive { input, .. } => vec![*input],
            Recipe::Active { input, .. } => vec![*input],
            Recipe::Instant { inputs, .. } => inputs.iter().flat_map(|e| e.to_owned()).collect(),
        }
    }
    pub fn outputs(&self) -> Vec<ItemIndex> {
        match self {
            Recipe::Passive { output, .. } => output.iter().copied().collect(),
            Recipe::Active { outputs, .. } => outputs.iter().flat_map(|e| e.to_owned()).collect(),
            Recipe::Instant { outputs, .. } => outputs.iter().flat_map(|e| e.to_owned()).collect(),
        }
    }
    pub fn supports_tile(&self, tile: Option<TileIndex>) -> bool {
        if let Some(tile_constraint) = self.tile() {
            if let Some(tile) = tile {
                tile == tile_constraint
            } else {
                false
            }
        } else {
            true
        }
    }
}

#[derive(Debug, Clone, Serialize, Deserialize, Encode, Decode, Copy, PartialEq, Eq, Hash)]
#[serde(rename_all = "snake_case")]
pub enum ItemLocation {
    Tile(#[bincode(with_serde)] IVec2),
    Player(PlayerID),
}

impl Display for ItemLocation {
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        match self {
            ItemLocation::Tile(pos) => write!(f, "tile({pos})"),
            ItemLocation::Player(PlayerID(id)) => write!(f, "player({id})"),
        }
    }
}