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use hurrycurry_protocol::{Gamedata, ItemIndex, Recipe, RecipeIndex};
use std::collections::HashMap;
#[derive(Debug, Default)]
pub struct GamedataIndex {
pub recipe_passive_by_input: HashMap<ItemIndex, Vec<RecipeIndex>>,
}
impl GamedataIndex {
pub fn update(&mut self, data: &Gamedata) {
self.recipe_passive_by_input.clear();
for (ri, r) in data.recipes() {
match r {
Recipe::Passive { input, .. } => {
self.recipe_passive_by_input
.entry(*input)
.or_default()
.push(ri);
}
_ => (),
}
}
}
}
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