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/*
Hurry Curry! - a game about cooking
Copyright 2024 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
use hurrycurry_protocol::{Gamedata, ItemIndex, Recipe, RecipeIndex};
use std::collections::HashMap;
#[derive(Debug, Default)]
pub struct GamedataIndex {
pub recipe_passive_by_input: HashMap<ItemIndex, Vec<RecipeIndex>>,
}
impl GamedataIndex {
pub fn update(&mut self, data: &Gamedata) {
self.recipe_passive_by_input.clear();
for (ri, r) in data.recipes() {
if let Recipe::Passive { input, .. } = r {
self.recipe_passive_by_input
.entry(*input)
.or_default()
.push(ri);
}
}
}
}
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