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/*
Hurry Curry! - a game about cooking
Copyright 2024 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
use super::{Entity, EntityContext};
use anyhow::Result;
use hurrycurry_protocol::glam::Vec2;
#[derive(Debug, Default, Clone)]
pub struct Map {
pub location: Vec2,
pub name: String,
}
impl Entity for Map {
fn tick(&mut self, c: EntityContext) -> Result<()> {
let mut activate = false;
c.game
.players_spatial_index
.query(self.location, 0.5, |_, _| activate = true);
if activate {
*c.load_map = Some(self.name.clone());
}
Ok(())
}
}
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