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path: root/server/src/entity/campaign.rs
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/*
    Hurry Curry! - a game about cooking
    Copyright 2024 metamuffin

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License as published by
    the Free Software Foundation, version 3 of the License only.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.

    You should have received a copy of the GNU Affero General Public License
    along with this program.  If not, see <https://www.gnu.org/licenses/>.

*/
use super::{Entity, EntityContext};
use anyhow::Result;
use hurrycurry_protocol::glam::Vec2;

#[derive(Debug, Default, Clone)]
pub struct Map {
    pub location: Vec2,
    pub name: String,
}

impl Entity for Map {
    fn tick(&mut self, c: EntityContext) -> Result<()> {
        let mut activate = false;
        c.game
            .players_spatial_index
            .query(self.location, 0.5, |_, _| activate = true);

        if activate {
            *c.load_map = Some(self.name.clone());
        }

        Ok(())
    }
}