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path: root/server/src/interaction.rs
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use crate::{
    data::Gamedata,
    game::{Involvement, Item, Player, Tile},
    protocol::{ItemIndex, TileIndex},
};
use serde::{Deserialize, Serialize};

#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum Recipe {
    Passive {
        duration: f32,
        tile: Option<TileIndex>,
        input: ItemIndex,
        output: Option<ItemIndex>,
    },
    Active {
        duration: f32,
        tile: Option<TileIndex>,
        input: ItemIndex,
        outputs: [Option<ItemIndex>; 2],
    },
    Instant {
        tile: Option<TileIndex>,
        inputs: [Option<ItemIndex>; 2],
        outputs: [Option<ItemIndex>; 2],
    },
}

impl Recipe {
    pub fn tile(&self) -> Option<TileIndex> {
        match self {
            Recipe::Passive { tile, .. } => *tile,
            Recipe::Active { tile, .. } => *tile,
            Recipe::Instant { tile, .. } => *tile,
        }
    }
    pub fn duration(&self) -> Option<f32> {
        match self {
            Recipe::Passive { duration, .. } => Some(*duration),
            Recipe::Active { duration, .. } => Some(*duration),
            _ => None,
        }
    }
    pub fn supports_tile(&self, tile: TileIndex) -> bool {
        if let Some(tile_constraint) = self.tile() {
            if tile != tile_constraint {
                false
            } else {
                true
            }
        } else {
            true
        }
    }
}

pub enum InteractEffect {
    Put,
    Take,
    Produce,
}

pub fn interact(
    data: &Gamedata,
    edge: bool,
    tile: &mut Tile,
    player: &mut Player,
) -> Option<InteractEffect> {
    if !edge {
        return None;
    }

    for recipe in &data.recipes {
        if !recipe.supports_tile(tile.kind) {
            continue;
        }
        match recipe {
            Recipe::Instant {
                inputs, outputs, ..
            } => {
                let on_tile = tile.item.as_ref().map(|i| i.kind);
                let in_hand = player.item.as_ref().map(|i| i.kind);
                let ok = (inputs[0] == on_tile && inputs[1] == in_hand)
                    || (inputs[1] == on_tile && inputs[0] == in_hand);
                if ok {
                    player.item = outputs[0].map(|kind| Item { kind, active: None });
                    tile.item = outputs[1].map(|kind| Item { kind, active: None });
                    return Some(InteractEffect::Produce);
                }
            }
            _ => (),
        }
    }

    if tile.item.is_none() {
        if let Some(item) = player.item.take() {
            tile.item = Some(item);
            return Some(InteractEffect::Put);
        }
    }
    if player.item.is_none() {
        if let Some(item) = tile.item.take() {
            player.item = Some(item);
            return Some(InteractEffect::Take);
        }
    }

    None
}

pub enum TickEffect {
    Progress,
    Produce,
}
pub fn tick_tile(dt: f32, data: &Gamedata, tile: &mut Tile) -> Option<TickEffect> {
    if let Some(item) = &mut tile.item {
        if let Some(a) = &mut item.active {
            let r = &data.recipes[a.recipe];
            if r.supports_tile(tile.kind) {
                a.progress += a.working as f32 * dt / r.duration().unwrap();
                if a.progress >= 1. {
                    let Recipe::Passive { output, .. } = &data.recipes[a.recipe] else {
                        unreachable!()
                    };
                    tile.item = output.map(|kind| Item { kind, active: None });
                    return Some(TickEffect::Produce);
                }
                return Some(TickEffect::Progress);
            }
        } else {
            for (ri, recipe) in data.recipes.iter().enumerate() {
                if let Some(tile_constraint) = recipe.tile() {
                    if tile.kind != tile_constraint {
                        continue;
                    }
                }
                if let Recipe::Passive { input, .. } = recipe {
                    if *input == item.kind {
                        item.active = Some(Involvement {
                            recipe: ri,
                            progress: 0.,
                            working: 1,
                        })
                    }
                }
            }
            return Some(TickEffect::Progress);
        }
    }
    None
}