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use glam::{IVec2, Vec2};
use serde::{Deserialize, Serialize};
pub type ID = u32;
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
#[serde(rename_all = "snake_case")]
pub enum Item {
Flour,
Water,
Dough,
Pancake,
}
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
#[serde(rename_all = "snake_case")]
pub enum Tile {
Sink,
FlourBag,
Floor,
Table,
Pan,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "snake_case")]
pub enum PacketS {
Join { name: String },
Leave,
Position { pos: Vec2, rot: f32 },
Interact { pos: IVec2 },
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "snake_case")]
pub enum PacketC {
Joined {
id: ID,
},
AddPlayer {
id: ID,
name: String,
hand: Option<(ID, Item)>,
},
RemovePlayer {
id: ID,
},
Position {
player: ID,
pos: Vec2,
rot: f32,
},
TakeItem {
item: ID,
player: ID,
},
PutItem {
item: ID,
pos: IVec2,
},
ProduceItem {
id: ID,
pos: IVec2,
kind: Item,
},
ConsumeItem {
id: ID,
pos: IVec2,
},
SetActive {
tile: IVec2,
},
UpdateMap {
pos: IVec2,
tile: Tile,
},
}
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