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/*
Hurry Curry! - a game about cooking
Copyright 2024 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
export type Vec2 = [number, number] // x, y
export type PlayerID = number
export type ItemIndex = number
export type TileIndex = number
export interface MapMetadata {
name: string,
players: number,
difficulty: number,
}
export interface Gamedata {
item_names: string[], // Look-up table for ItemIndex
tile_names: string[], // Look-up table for TileIndex
tile_collide: boolean[], // Look-up table for TileIndex to check tile collision with players
tile_interact: boolean[], // Look-up table for TileIndex to check if a tile is interactable
spawn: Vec2, // Where players spawn when they join.
maps: { [key: string]: MapMetadata },
}
export type PacketS =
{ type: "join", name: string, character: number } // Spawns your character. Dont send it to spectate.
| { type: "leave" } // Despawns your character
| { type: "movement", pos: Vec2, direction: Vec2, boosting: boolean }
| { type: "interact", pos?: Vec2 } // Interact with some tile. pos is a position when pressing and null when releasing interact button
| { type: "communicate", message?: Message, persist: boolean } // Send a message
| { type: "collide", player: PlayerID, force: Vec2 } // Apply force to another player as a result of a collision
export type PacketC =
{ type: "version", minor: number, major: number, supports_bincode?: boolean } // Sent once after connecting to ensure you client is compatible
| { type: "init", id: PlayerID } // You just connected. This is your id for this session.
| { type: "data", data: Gamedata } // Game data was changed
| { type: "add_player", id: PlayerID, name: string, position: Vec2, character: number } // Somebody else joined (or was already in the game)
| { type: "remove_player", id: PlayerID } // Somebody left
| { type: "position", player: PlayerID, pos: Vec2, rot: number, boosting: boolean } // Update the position of a players (your own position is included here)
| { type: "move_item", from: ItemLocation, to: ItemLocation } // Item moved
| { type: "set_item", location: ItemLocation, item?: ItemIndex } // the item contained in a tile or player changed
| { type: "set_progress", item: ItemLocation, progress?: number, warn: boolean } // A tile is doing something. progress goes from 0 to 1, then null when finished
| { type: "update_map", tile: Vec2, kind: TileIndex | null, neighbors: [TileIndex | null] } // A map tile was changed
| { type: "communicate", player: PlayerID, message?: Message, persist: boolean } // A player wants to communicate something, message is null when cleared
| { type: "server_message", text: string } // Text message from the server
| { type: "score", points: number, demands_failed: number, demands_completed: number, time_remaining?: number } // Supplies information for score OSD
| { type: "set_ingame", state: boolean, lobby: boolean } // Set to false when entering the game or switching maps
| { type: "error", message: string } // Your client did something wrong.
export type Message =
{ item: number }
| { text: string }
| { effect: string }
export type ItemLocation =
{ player: PlayerID }
| { tile: Vec2 }
|