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export type Vec2 = [number, number] // x, y
export type PlayerID = number
export type ItemIndex = number
export type TileIndex = number
export interface Gamedata {
item_names: string[], // Look-up table for ItemIndex
tile_names: string[], // Look-up table for TileIndex
spawn: Vec2, // Where players spawn when they join.
}
export type PacketS =
{ type: "join", name: string, character: number } // You join, sent as first packet.
| { type: "position", pos: Vec2, rot: number } // Update your position and rotation in radians (0 is -y)
| { type: "interact", pos: Vec2, edge: boolean } // Interact with some tile. edge is true when pressing and false when releasing interact button
| { type: "collide", player: PlayerID, force: Vec2 } // Apply force to another player as a result of a collision
export type PacketC =
{ type: "init", id: PlayerID, data: Gamedata } // You joined
| { type: "add_player", id: PlayerID, name: string, item?: ItemIndex, position: Vec2, character: number } // Somebody else joined (or was already in the game)
| { type: "remove_player", id: PlayerID } // Somebody left
| { type: "position", player: PlayerID, pos: Vec2, rot: number } // Update the position of a players (your own position is included here)
| { type: "take_item", tile: Vec2, player: PlayerID } // An item was taken from a tile
| { type: "put_item", tile: Vec2, player: PlayerID } // An item was put on a tile
| { type: "produce_item", tile: Vec2, item: ItemIndex } // A tile generated a new item
| { type: "consume_item", tile: Vec2 } // A tile removed an item
| { type: "set_active", tile: Vec2, progress?: number } // A tile is doing something. progress goes from 0 to 1, then null when finished
| { type: "update_map", pos: Vec2, tile: TileIndex, neighbours: [TileIndex | null] } // A map tile was changed
|