///
import { log } from "./logger.ts";
import { RemoteUser } from "./user/remote.ts";
import { User } from "./user/mod.ts";
import { LocalUser } from "./user/local.ts";
import { ClientboundPacket, RelayMessage } from "../../common/packets.d.ts";
import { SignalingConnection } from "./protocol/mod.ts";
import { Chat } from "./chat.ts";
export class Room {
public users: Map = new Map()
public remote_users: Map = new Map()
public local_user!: LocalUser
public my_id!: number
public chat: Chat = new Chat(this)
public on_ready = () => { };
constructor(public signaling: SignalingConnection) {
this.signaling.control_handler = (a) => this.control_handler(a)
this.signaling.relay_handler = (a, b) => this.relay_handler(a, b)
}
control_handler(packet: ClientboundPacket) {
if (packet.message) return // let the relay handler do that
if (packet.init) {
log("ws", `<- [init packet]: `, packet);
this.my_id = packet.init.your_id
// no need to check compat for now because this is hosted in the same place
log("*", `server: ${packet.init.version}`)
} else if (packet.client_join) {
log("ws", `<- [client join]: `, packet);
const p = packet.client_join
log("*", `${p.id} joined`);
if (p.id == this.my_id) {
this.local_user = new LocalUser(this, p.id);
this.on_ready()
} else {
const ru = new RemoteUser(this, p.id)
this.local_user.add_initial_to_remote(ru)
this.local_user.identify(ru.id)
ru.offer()
}
} else if (packet.client_leave) {
log("ws", `<- [client leave]: `, packet);
const p = packet.client_leave;
log("*", `${p.id} left`);
this.users.get(p.id)!.leave()
}
}
relay_handler(sender_id: number, message: RelayMessage) {
const sender = this.users.get(sender_id)
log("ws", `<- [relay for ${sender?.display_name}]: `, message);
if (sender instanceof RemoteUser) {
sender.on_relay(message)
} else {
console.warn("we received a message for ourselves, the server might be broken");
}
}
}