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/// <reference lib="dom" />
import { log } from "./logger.ts";
import { RemoteUser } from "./remote_user.ts";
import { User } from "./user.ts";
import { LocalUser } from "./local_user.ts";
import { ServerboundPacket, ClientboundPacket } from "../../common/packets.d.ts";
import { PREFS } from "./preferences.ts";
import { ep } from "./helper.ts";
export class Room {
el: HTMLElement
name: string
users: Map<number, User> = new Map()
remote_users: Map<number, RemoteUser> = new Map()
local_user!: LocalUser
my_id!: number
websocket: WebSocket
constructor(name: string) {
this.name = name
this.el = document.createElement("div")
this.el.classList.add("room")
const ws_url = new URL(`${window.location.protocol.endsWith("s:") ? "wss" : "ws"}://${window.location.host}/${encodeURIComponent(name)}/signaling`)
ws_url.searchParams.set("username", PREFS.username)
this.websocket = new WebSocket(ws_url)
this.websocket.onclose = () => this.websocket_close()
// const connecting_text = ep("Upgrading to a websocket connection…")
// this.el.append(connecting_text)
this.websocket.onopen = () => {
// connecting_text.remove()
this.websocket_open()
}
this.websocket.onmessage = (ev) => {
this.websocket_message(JSON.parse(ev.data))
}
}
websocket_send(data: ServerboundPacket) {
log("ws", `-> ${data.relay?.recipient ?? "*"}`, data)
this.websocket.send(JSON.stringify(data))
}
websocket_message(packet: ClientboundPacket) {
log("ws", `<- ${packet.message?.sender ?? "control packet"}: `, packet);
if (packet.init) {
this.my_id = packet.init.your_id
// no need to check compat for now because this is hosted in the same place
log("*", `server: ${packet.init.version}`)
} else if (packet.client_join) {
const p = packet.client_join
log("*", `${this.name} ${p.id} joined`);
if (p.id == this.my_id) {
this.local_user = new LocalUser(this, p.id, p.name);
} else {
const ru = new RemoteUser(this, p.id, p.name)
this.local_user.add_initial_to_remote(ru)
ru.offer()
this.users.set(p.id, ru)
this.remote_users.set(p.id, ru)
}
} else if (packet.client_leave) {
const p = packet.client_leave;
log("*", `${this.name} ${p.id} left`);
this.remote_users.get(p.id)!.leave()
this.users.delete(p.id)
this.remote_users.delete(p.id)
return
} else if (packet.message) {
const p = packet.message;
const sender = this.users.get(p.sender)
if (sender instanceof RemoteUser) {
if (p.message.ice_candidate) sender.add_ice_candidate(p.message.ice_candidate)
if (p.message.offer) sender.on_offer(p.message.offer)
if (p.message.answer) sender.on_answer(p.message.answer)
} else {
console.log("!", p, sender);
}
}
}
websocket_close() {
log("ws", "websocket closed");
setTimeout(() => {
window.location.reload()
}, 1000)
}
websocket_open() {
log("ws", "websocket opened");
setInterval(() => this.websocket_send({ ping: null }), 30000) // stupid workaround for nginx disconnecting inactive connections
}
}
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