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# Some Thoughts on Programming Language Design
This is a collection of ideas to look at when inventing new langauges.
## Other Ideas
- The Language pushes abstraction to the limit by not noting any
hardware-related issues like memory-allocations, parallelism, heterogenous
computer architecture (CPU, GPU, …)
- requires a very "intellegent" compiler and a way to describe unknowns like
possible inputs, etc. in the language itself
- Start with assembly but add a very flexible macro system
## Type System
```diff
# Haskell
data LinkedList a = Nil | Cons a (Box (LinkedList a))
data Test = Empty | Blub Int | State { x :: Int, y :: Int }
# Rust
enum LinkedList<T> { Nil, Cons(T, LinkedList<T>) }
```
## Memory Management
- **Drop when out-of-scope**
- Garbage collections
- Reference counting
## Compile-time logic
- Annotation when calling function to be run as-far-as-possible at comptime
```diff
fn format(template: String, args: [String]) -> String {
template.replace("@", (match, i) => args[i])
}
fun add(x, y) x + y
fun main() print(format!("@ ist @; @", ["1+1", 1+1, x]))
# should expand to
fun main() print("1+1 ist 2; " ~ x))
```
## Examples
### Fizz-Buzz
```diff
for (n in 0..100) {
if (n % (3*5) == 0) print("FizzBuzz")
else if (n % 3 == 0) print("Fizz")
else if (n % 5 == 0) print("Buzz")
else print(n)
}
if (true) x = 1
if (true) { x = 1 }
```
```
f(x) = 10 + g(x)
f x = 10 + g x
main = {
}
```
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