use anyhow::Result; use client::Client; use window::WindowState; use winit::event_loop::EventLoop; pub mod client; pub mod renderer; pub mod window; pub mod skin_manager; fn main() -> Result<()> { env_logger::init_from_env("LOG"); // Client::new()?; let evloop = EventLoop::new()?; evloop.run_app(&mut WindowState::new())?; Ok(()) }