use log::warn; use std::{ env::args, fs::{File, create_dir_all}, io::BufReader, }; use unity_tools::{assetbundle::AssetBundle, classes::texture2d::Texture2D}; fn main() -> anyhow::Result<()> { env_logger::init_from_env("LOG"); let file = BufReader::new(File::open(args().nth(1).unwrap()).unwrap()); let mut bundle = AssetBundle::open(file)?; let mut i = 0; create_dir_all("/tmp/a").unwrap(); for ob in bundle .all_toplevel_of_class("Texture2D") .collect::>() { let mut texture = ob.load(&mut bundle)?.parse::()?; if texture.image_data.is_empty() { texture.image_data = texture.stream_data.read(&bundle.fs)?; } let path = format!( "/tmp/a/{}_{i}.png", texture.name.replace("/", "-").replace(".", "-") ); match texture.to_image() { Ok(im) => { if !im.as_rgba32f().is_some() { im.save(&path).unwrap(); println!("{path}"); } } Err(e) => warn!("{e}"), } i += 1; } Ok(()) }