use std::{ env::args, fs::{File, create_dir_all}, io::{BufReader, Seek, SeekFrom}, }; use unity_tools::{ classes::{FromValue, texture2d::Texture2d}, object::read_value, serialized_file::read_serialized_file, unityfs::UnityFS, }; fn main() -> anyhow::Result<()> { env_logger::init_from_env("LOG"); let file = BufReader::new(File::open(args().nth(1).unwrap())?); let mut fs = UnityFS::open(file)?; let mut i = 0; create_dir_all("/tmp/tex").unwrap(); for node in fs.nodes().to_vec() { if node.name.ends_with(".resource") || node.name.ends_with(".resS") { continue; } let mut cab = fs.read(&node)?; let file = read_serialized_file(&mut cab)?; for ob in file.objects { cab.seek(SeekFrom::Start(ob.data_offset))?; let typetree = if ob.type_id < 0 { unimplemented!() } else { &file.types[ob.type_id as usize] }; if let Some(typetree) = &typetree.type_tree { if typetree.type_string != "Texture2D" { continue; } let value = read_value(typetree, file.endianness, &mut cab)?; let texture = Texture2d::from_value(value).unwrap(); if texture.image_data.len() > 0 { let path = format!("/tmp/tex/{i}.png"); println!("{path}"); texture.to_image().unwrap().save(path).unwrap(); i += 1; } } } } Ok(()) }