pub const COMMON_STRINGS: &[u8] = b"AABB\0\ AnimationClip\0\ AnimationCurve\0\ AnimationState\0\ Array\0\ Base\0\ BitField\0\ bitset\0\ bool\0\ char\0\ ColorRGBA\0\ Component\0\ data\0\ deque\0\ double\0\ dynamic_array\0\ FastPropertyName\0\ first\0\ float\0\ Font\0\ GameObject\0\ Generic Mono\0\ GradientNEW\0\ GUID\0\ GUIStyle\0\ int\0\ list\0\ long long\0\ map\0\ Matrix4x4f\0\ MdFour\0\ MonoBehaviour\0\ MonoScript\0\ m_ByteSize\0\ m_Curve\0\ m_EditorClassIdentifier\0\ m_EditorHideFlags\0\ m_Enabled\0\ m_ExtensionPtr\0\ m_GameObject\0\ m_Index\0\ m_IsArray\0\ m_IsStatic\0\ m_MetaFlag\0\ m_Name\0\ m_ObjectHideFlags\0\ m_PrefabInternal\0\ m_PrefabParentObject\0\ m_Script\0\ m_StaticEditorFlags\0\ m_Type\0\ m_Version\0\ Object\0\ pair\0\ PPtr\0\ PPtr\0\ PPtr\0\ PPtr\0\ PPtr\0\ PPtr\0\ PPtr\0\ PPtr\0\ PPtr\0\ PPtr\0\ PPtr\0\ PPtr\0\ Prefab\0\ Quaternionf\0\ Rectf\0\ RectInt\0\ RectOffset\0\ second\0\ set\0\ short\0\ size\0\ SInt16\0\ SInt32\0\ SInt64\0\ SInt8\0\ staticvector\0\ string\0\ TextAsset\0\ TextMesh\0\ Texture\0\ Texture2D\0\ Transform\0\ TypelessData\0\ UInt16\0\ UInt32\0\ UInt64\0\ UInt8\0\ unsigned int\0\ unsigned long long\0\ unsigned short\0\ vector\0\ Vector2f\0\ Vector3f\0\ Vector4f\0\ m_ScriptingClassIdentifier\0\ Gradient\0\ Type*\0\ int2_storage\0\ int3_storage\0\ BoundsInt\0\ m_CorrespondingSourceObject\0\ m_PrefabInstance\0\ m_PrefabAsset\0\ FileSize\0\ Hash128";