@group(0) @binding(0) var output: texture_storage_2d; @group(0) @binding(1) var texa: texture_2d; @compute @workgroup_size(1) fn main(@builtin(global_invocation_id) global_id: vec3) { let p = textureLoad(texa, global_id.xy, 0); textureStore(output, global_id.xy, p); }