/// const canvas = document.createElement("canvas") canvas.style.position = "absolute" canvas.style.top = "0px" canvas.style.left = "0px" canvas.style.width = "100vw" canvas.style.height = "100vh" document.body.append(canvas) const ctx = canvas.getContext("2d")! function draw() { ctx.fillStyle = "black" ctx.fillRect(0, 0, canvas.width, canvas.height) } canvas.addEventListener("resize", () => draw()) draw()