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@@ -34,6 +34,10 @@ Attribute = 0x01 constant:f32 / 0x02 buffer:Res / 0x03 texture:Res<Texture>
NewAttribute = flag:u8 constant:f32 buffer:Res texture:Res<Texture>
```
+Combinations of g_*, va_* and tex_* are multiplied except normal which is added.
+Defaults should be the identity for that operation, so default is 1 / white
+except normals are zero.
+
| Key | Value Type |
| ---------------- | ------------- |
| index | Resource |