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-rw-r--r--client/src/shaders/texture_copy.wgsl37
1 files changed, 0 insertions, 37 deletions
diff --git a/client/src/shaders/texture_copy.wgsl b/client/src/shaders/texture_copy.wgsl
deleted file mode 100644
index be38a76..0000000
--- a/client/src/shaders/texture_copy.wgsl
+++ /dev/null
@@ -1,37 +0,0 @@
-// wearechat - generic multiplayer game with voip
-// Copyright (C) 2025 metamuffin
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Affero General Public License as published by
-// the Free Software Foundation, version 3 of the License only.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Affero General Public License for more details.
-//
-// You should have received a copy of the GNU Affero General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-
-struct VertexOut {
- @builtin(position) clip: vec4<f32>,
- @location(0) texcoord: vec2<f32>,
-};
-
-@group(0) @binding(0) var texture: texture_2d<f32>;
-@group(0) @binding(1) var texture_sampler: sampler;
-
-@vertex
-fn vs_main(@builtin(vertex_index) vertex_index: u32) -> VertexOut {
- let x = i32(vertex_index) / 2;
- let y = i32(vertex_index) & 1;
- return VertexOut(
- vec4<f32>(f32(x) * 4.0 - 1.0, 1.0 - f32(y) * 4.0, 0.0, 1.0),
- vec2<f32>(f32(x) * 2.0, f32(y) * 2.0)
- );
-}
-
-@fragment
-fn fs_main(vertex: VertexOut) -> @location(0) vec4<f32> {
- return textureSample(texture, texture_sampler, vertex.texcoord);
-}