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-rw-r--r--client/src/shaders/vertex_ui.wgsl43
1 files changed, 0 insertions, 43 deletions
diff --git a/client/src/shaders/vertex_ui.wgsl b/client/src/shaders/vertex_ui.wgsl
deleted file mode 100644
index 7cbac8b..0000000
--- a/client/src/shaders/vertex_ui.wgsl
+++ /dev/null
@@ -1,43 +0,0 @@
-// wearechat - generic multiplayer game with voip
-// Copyright (C) 2025 metamuffin
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Affero General Public License as published by
-// the Free Software Foundation, version 3 of the License only.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Affero General Public License for more details.
-//
-// You should have received a copy of the GNU Affero General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-
-struct VertexIn {
- @location(0) pos: vec2<f32>,
- @location(1) uv: vec2<f32>,
- @location(2) color: u32,
-}
-struct VertexOut {
- @builtin(position) clip: vec4<f32>,
- @location(0) uv: vec2<f32>,
- @location(1) color: vec4<f32>,
-}
-
-var<push_constant> project: mat4x4<f32>;
-
-fn unpack_color(color: u32) -> vec4<f32> {
- return vec4<f32>(
- f32(color & 255u),
- f32((color >> 8u) & 255u),
- f32((color >> 16u) & 255u),
- f32((color >> 24u) & 255u),
- ) / 255.0;
-}
-
-@vertex
-fn main(@builtin(vertex_index) vindex: u32, vi: VertexIn) -> VertexOut {
- var clip = project * vec4(vi.pos, 0., 1.);
- let vo = VertexOut(clip, vi.uv, unpack_color(vi.color));
- return vo;
-}