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-rw-r--r--client/src/shaders/fragment_pbr.wgsl2
-rw-r--r--client/src/shaders/texture_copy.wgsl22
2 files changed, 23 insertions, 1 deletions
diff --git a/client/src/shaders/fragment_pbr.wgsl b/client/src/shaders/fragment_pbr.wgsl
index d1d2b1d..2908d6f 100644
--- a/client/src/shaders/fragment_pbr.wgsl
+++ b/client/src/shaders/fragment_pbr.wgsl
@@ -44,7 +44,7 @@ fn main(vo: VertexOut) -> @location(0) vec4<f32> {
let normal = tangent_basis * (t_normal.rgb * 2. - 1.);
let alpha = t_albedo.a;
- let lighting = mix(1., saturate(dot(LIGHT, normal)), 1.);
+ let lighting = mix(1., saturate(dot(LIGHT, normal)), 0.9);
let color = t_albedo.rgb * lighting;
diff --git a/client/src/shaders/texture_copy.wgsl b/client/src/shaders/texture_copy.wgsl
new file mode 100644
index 0000000..ff58f87
--- /dev/null
+++ b/client/src/shaders/texture_copy.wgsl
@@ -0,0 +1,22 @@
+struct VertexOut {
+ @builtin(position) clip: vec4<f32>,
+ @location(0) texcoord: vec2<f32>,
+};
+
+@group(0) @binding(0) var texture: texture_2d<f32>;
+@group(0) @binding(1) var texture_sampler: sampler;
+
+@vertex
+fn vs_main(@builtin(vertex_index) vertex_index: u32) -> VertexOut {
+ let x = i32(vertex_index) / 2;
+ let y = i32(vertex_index) & 1;
+ return VertexOut(
+ vec4<f32>(f32(x) * 4.0 - 1.0, 1.0 - f32(y) * 4.0, 0.0, 1.0),
+ vec2<f32>(f32(x) * 2.0, f32(y) * 2.0)
+ );
+}
+
+@fragment
+fn fs_main(vertex: VertexOut) -> @location(0) vec4<f32> {
+ return textureSample(texture, texture_sampler, vertex.texcoord);
+}