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-rw-r--r--client/src/shaders/fragment_pbr.wgsl64
-rw-r--r--client/src/shaders/fragment_ui.wgsl28
-rw-r--r--client/src/shaders/mod.rs21
-rw-r--r--client/src/shaders/texture_copy.wgsl37
-rw-r--r--client/src/shaders/vertex_ui.wgsl43
-rw-r--r--client/src/shaders/vertex_world.wgsl48
-rw-r--r--client/src/shaders/vertex_world_skin.wgsl58
7 files changed, 0 insertions, 299 deletions
diff --git a/client/src/shaders/fragment_pbr.wgsl b/client/src/shaders/fragment_pbr.wgsl
deleted file mode 100644
index c8fb857..0000000
--- a/client/src/shaders/fragment_pbr.wgsl
+++ /dev/null
@@ -1,64 +0,0 @@
-// wearechat - generic multiplayer game with voip
-// Copyright (C) 2025 metamuffin
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Affero General Public License as published by
-// the Free Software Foundation, version 3 of the License only.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Affero General Public License for more details.
-//
-// You should have received a copy of the GNU Affero General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-
-struct VertexOut {
- @builtin(position) clip: vec4<f32>,
- @location(0) normal: vec3<f32>,
- @location(1) tangent: vec3<f32>,
- @location(2) texcoord: vec2<f32>,
- @location(3) position: vec3<f32>,
-}
-
-struct Material {
- roughness: f32,
- metallic: f32,
- albedo_alpha: vec4<f32>,
- emission: vec3<f32>,
-}
-
-@group(0) @binding(0) var tex_albedo: texture_2d<f32>;
-@group(0) @binding(1) var tex_albedo_sampler: sampler;
-@group(1) @binding(0) var tex_normal: texture_2d<f32>;
-@group(1) @binding(1) var tex_normal_sampler: sampler;
-@group(2) @binding(0) var<uniform> material: Material;
-
-@fragment
-fn main(vo: VertexOut) -> @location(0) vec4<f32> {
- let t_albedo = textureSample(tex_albedo, tex_albedo_sampler, vo.texcoord);
- let t_normal = textureSample(tex_normal, tex_normal_sampler, vo.texcoord);
-
- let tangent_basis = mat3x3(vo.tangent, cross(vo.tangent, vo.normal), vo.normal);
- let normal = tangent_basis * (t_normal.rgb * 2. - 1.);
-
- let light = vec3(0.64, 0.64, 0.64);
- // let view = normalize(-vo.position);
-
- let ambient = 0.1;
- let diffuse = saturate(dot(light, normal));
- // let specular = pow(saturate(dot(reflect(-light, normal), view)), 2.);
-
- let lighting = ambient + diffuse;
-
- let color = t_albedo.rgb * lighting;
- // let color = vec3(dot(normal, view) * 0.5 + 0.5) ;
- // let color = view * 0.5 + 0.5;
- let alpha = t_albedo.a;
-
- // TODO better (and faster?) randomness for alpha dither
- if fract(dot(sin(vo.clip * 123.) * 1213., vec4(3., 2., 1., 4.))) > alpha {
- discard;
- }
- return vec4(color, 1.);
-}
diff --git a/client/src/shaders/fragment_ui.wgsl b/client/src/shaders/fragment_ui.wgsl
deleted file mode 100644
index 7cb66ab..0000000
--- a/client/src/shaders/fragment_ui.wgsl
+++ /dev/null
@@ -1,28 +0,0 @@
-// wearechat - generic multiplayer game with voip
-// Copyright (C) 2025 metamuffin
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Affero General Public License as published by
-// the Free Software Foundation, version 3 of the License only.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Affero General Public License for more details.
-//
-// You should have received a copy of the GNU Affero General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-
-struct VertexOut {
- @builtin(position) clip: vec4<f32>,
- @location(0) uv: vec2<f32>,
- @location(1) color: vec4<f32>,
-}
-
-@group(0) @binding(0) var texture: texture_2d<f32>;
-@group(0) @binding(1) var texture_sampler: sampler;
-
-@fragment
-fn main(vo: VertexOut) -> @location(0) vec4<f32> {
- return pow(textureSample(texture, texture_sampler, vo.uv) * vo.color, vec4(2.2));
-}
diff --git a/client/src/shaders/mod.rs b/client/src/shaders/mod.rs
deleted file mode 100644
index 42b2164..0000000
--- a/client/src/shaders/mod.rs
+++ /dev/null
@@ -1,21 +0,0 @@
-use log::info;
-use wgpu::{Device, ShaderModule, include_wgsl};
-
-pub struct SceneShaders {
- pub fragment_pbr: ShaderModule,
- pub vertex_world: ShaderModule,
- pub vertex_world_skin: ShaderModule,
-}
-
-impl SceneShaders {
- pub fn load(device: &Device) -> Self {
- info!("compiling shaders...");
- let s = Self {
- fragment_pbr: device.create_shader_module(include_wgsl!("fragment_pbr.wgsl")),
- vertex_world: device.create_shader_module(include_wgsl!("vertex_world.wgsl")),
- vertex_world_skin: device.create_shader_module(include_wgsl!("vertex_world_skin.wgsl")),
- };
- info!("done");
- s
- }
-}
diff --git a/client/src/shaders/texture_copy.wgsl b/client/src/shaders/texture_copy.wgsl
deleted file mode 100644
index be38a76..0000000
--- a/client/src/shaders/texture_copy.wgsl
+++ /dev/null
@@ -1,37 +0,0 @@
-// wearechat - generic multiplayer game with voip
-// Copyright (C) 2025 metamuffin
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Affero General Public License as published by
-// the Free Software Foundation, version 3 of the License only.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Affero General Public License for more details.
-//
-// You should have received a copy of the GNU Affero General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-
-struct VertexOut {
- @builtin(position) clip: vec4<f32>,
- @location(0) texcoord: vec2<f32>,
-};
-
-@group(0) @binding(0) var texture: texture_2d<f32>;
-@group(0) @binding(1) var texture_sampler: sampler;
-
-@vertex
-fn vs_main(@builtin(vertex_index) vertex_index: u32) -> VertexOut {
- let x = i32(vertex_index) / 2;
- let y = i32(vertex_index) & 1;
- return VertexOut(
- vec4<f32>(f32(x) * 4.0 - 1.0, 1.0 - f32(y) * 4.0, 0.0, 1.0),
- vec2<f32>(f32(x) * 2.0, f32(y) * 2.0)
- );
-}
-
-@fragment
-fn fs_main(vertex: VertexOut) -> @location(0) vec4<f32> {
- return textureSample(texture, texture_sampler, vertex.texcoord);
-}
diff --git a/client/src/shaders/vertex_ui.wgsl b/client/src/shaders/vertex_ui.wgsl
deleted file mode 100644
index 7cbac8b..0000000
--- a/client/src/shaders/vertex_ui.wgsl
+++ /dev/null
@@ -1,43 +0,0 @@
-// wearechat - generic multiplayer game with voip
-// Copyright (C) 2025 metamuffin
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Affero General Public License as published by
-// the Free Software Foundation, version 3 of the License only.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Affero General Public License for more details.
-//
-// You should have received a copy of the GNU Affero General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-
-struct VertexIn {
- @location(0) pos: vec2<f32>,
- @location(1) uv: vec2<f32>,
- @location(2) color: u32,
-}
-struct VertexOut {
- @builtin(position) clip: vec4<f32>,
- @location(0) uv: vec2<f32>,
- @location(1) color: vec4<f32>,
-}
-
-var<push_constant> project: mat4x4<f32>;
-
-fn unpack_color(color: u32) -> vec4<f32> {
- return vec4<f32>(
- f32(color & 255u),
- f32((color >> 8u) & 255u),
- f32((color >> 16u) & 255u),
- f32((color >> 24u) & 255u),
- ) / 255.0;
-}
-
-@vertex
-fn main(@builtin(vertex_index) vindex: u32, vi: VertexIn) -> VertexOut {
- var clip = project * vec4(vi.pos, 0., 1.);
- let vo = VertexOut(clip, vi.uv, unpack_color(vi.color));
- return vo;
-}
diff --git a/client/src/shaders/vertex_world.wgsl b/client/src/shaders/vertex_world.wgsl
deleted file mode 100644
index 4f342fd..0000000
--- a/client/src/shaders/vertex_world.wgsl
+++ /dev/null
@@ -1,48 +0,0 @@
-// wearechat - generic multiplayer game with voip
-// Copyright (C) 2025 metamuffin
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Affero General Public License as published by
-// the Free Software Foundation, version 3 of the License only.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Affero General Public License for more details.
-//
-// You should have received a copy of the GNU Affero General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-
-struct VertexIn {
- @location(0) position: vec3<f32>,
- @location(1) normal: vec3<f32>,
- @location(2) tangent: vec3<f32>, // TODO maybe compress this
- @location(3) texcoord: vec2<f32>,
-}
-struct VertexOut {
- @builtin(position) clip: vec4<f32>,
- @location(0) normal: vec3<f32>,
- @location(1) tangent: vec3<f32>,
- @location(2) texcoord: vec2<f32>,
- @location(3) position: vec3<f32>,
-}
-
-struct PushConst {
- modelviewproject: mat4x4<f32>,
- model: mat4x4<f32>,
-}
-
-var<push_constant> pc: PushConst;
-
-@vertex
-fn main(vi: VertexIn) -> VertexOut {
- let clip = pc.modelviewproject * vec4(vi.position, 1.);
- let vo = VertexOut(
- clip,
- normalize((pc.model * vec4(vi.normal, 0.)).xyz),
- normalize((pc.model * vec4(vi.tangent, 0.)).xyz),
- vi.texcoord,
- (pc.model * vec4(vi.position, 1.)).xyz,
- );
- return vo;
-}
diff --git a/client/src/shaders/vertex_world_skin.wgsl b/client/src/shaders/vertex_world_skin.wgsl
deleted file mode 100644
index 6e2b308..0000000
--- a/client/src/shaders/vertex_world_skin.wgsl
+++ /dev/null
@@ -1,58 +0,0 @@
-// wearechat - generic multiplayer game with voip
-// Copyright (C) 2025 metamuffin
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Affero General Public License as published by
-// the Free Software Foundation, version 3 of the License only.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Affero General Public License for more details.
-//
-// You should have received a copy of the GNU Affero General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-
-struct VertexIn {
- @location(0) position: vec3<f32>,
- @location(1) normal: vec3<f32>,
- @location(2) tangent: vec3<f32>, // TODO maybe compress this
- @location(3) texcoord: vec2<f32>,
- @location(4) joint_index: vec4<u32>,
- @location(5) joint_weight: vec4<f32>,
-}
-struct VertexOut {
- @builtin(position) clip: vec4<f32>,
- @location(0) normal: vec3<f32>,
- @location(1) tangent: vec3<f32>,
- @location(2) texcoord: vec2<f32>,
- @location(3) position: vec3<f32>,
-}
-
-struct PushConst {
- modelviewproject: mat4x4<f32>,
- model: mat4x4<f32>,
-}
-
-@group(3) @binding(0) var<uniform> joints: array<mat4x4<f32>, 128>;
-var<push_constant> pc: PushConst;
-
-@vertex
-fn main(vi: VertexIn) -> VertexOut {
- let pos_in = vec4(vi.position, 1.);
- let j0 = vi.joint_weight.x * (joints[vi.joint_index.x] * pos_in);
- let j1 = vi.joint_weight.y * (joints[vi.joint_index.y] * pos_in);
- let j2 = vi.joint_weight.z * (joints[vi.joint_index.z] * pos_in);
- let j3 = vi.joint_weight.w * (joints[vi.joint_index.w] * pos_in);
- let position = j0 + j1 + j2 + j3;
-
- let clip = pc.modelviewproject * position;
- let vo = VertexOut(
- clip,
- normalize((pc.model * vec4(vi.normal, 0.)).xyz),
- normalize((pc.model * vec4(vi.tangent, 0.)).xyz),
- vi.texcoord,
- (pc.model * vec4(vi.position, 1.)).xyz,
- );
- return vo;
-}