diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/protocol.md | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/doc/protocol.md b/doc/protocol.md index cd4694e..bb20a05 100644 --- a/doc/protocol.md +++ b/doc/protocol.md @@ -14,20 +14,22 @@ type. The following bytes are the parameters. `Vec<T>` is stored as u32 element count followed by the elements. `Res<T>` is used to denote 256-bit resource hash referring to data of type T. `Obj` refers -128-bit game objects IDs. +128-bit game objects IDs. `String` is stored like `Vec<u8>` but contains UTF-8 +encoded text. ```rs -00 connect(identity: u128) -ff disconnect() -01 request_resource(name: Res) -02 respond_resource(data: Vec<u8>) -03 add(id: Obj, prefab: Res<Prefab>) -04 remove(id: Obj) -05 position(id: Obj, pos: Vec3, rot: Vec3) -06 pose(id: Obj, params: Vec<f32>) -07 parent(parent: Obj, child: Obj) -08 sound(id: Obj, data: Vec<u8>) -09 prefab_index(res: Res) +0x00 connect(identity: u128) +0xff disconnect() +0x01 request_resource(name: Res) +0x02 respond_resource(data: Vec<u8>) +0x03 add(id: Obj, prefab: Res<Prefab>) +0x04 remove(id: Obj) +0x05 position(id: Obj, pos: Vec3, rot: Vec3) +0x06 pose(id: Obj, params: Vec<f32>) +0x07 parent(parent: Obj, child: Obj) +0x08 sound(id: Obj, data: Vec<u8>) +0x09 prefab_index(res: Res) +0x0a prefab_name(res: Res, name: String) ``` ## Resources |