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-
## Player tree
- LowerTorso (2x leg tilt)
@@ -8,3 +7,32 @@
- HandL (5x finger, 5x tilt)
- HandR (5x finger, 5x tilt)
- Head (2x brow, 2x eyelid, 2x eye, 3x mouth)
+
+## glTF extension status
+
+| Extension | Status |
+| ------------------------------- | ---------------- |
+| KHR_animation_pointer | |
+| KHR_draco_mesh_compression | Todo |
+| KHR_lights_punctual | Supported |
+| KHR_materials_anisotropy | Todo |
+| KHR_materials_clearcoat | Todo |
+| KHR_materials_dispersion | Supported |
+| KHR_materials_emissive_strength | Supported |
+| KHR_materials_ior | Supported |
+| KHR_materials_iridescence | Todo |
+| KHR_materials_sheen | Todo |
+| KHR_materials_specular | Todo |
+| KHR_materials_transmission | Supported |
+| KHR_materials_unlit | Supported |
+| KHR_materials_variants | Not required (1) |
+| KHR_materials_volume | Supported |
+| KHR_mesh_quantization | Todo |
+| KHR_texture_basisu | |
+| KHR_texture_transform | |
+| KHR_xmp_json_ld | |
+| EXT_mesh_gpu_instancing | |
+| EXT_meshopt_compression | |
+| EXT_texture_webp | Supported |
+
+1. We can do the same by sharing subresources.