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2025-02-17
import particles
metamuffin
2025-02-17
volume hint in res
metamuffin
2025-02-15
note on textures
metamuffin
2025-02-14
particles part
metamuffin
2025-02-12
remove debug prints
metamuffin
2025-02-12
default sun option
metamuffin
2025-02-11
set first person hint based on head bones in joint_index
metamuffin
2025-02-11
hint_mirror from glTF node names
metamuffin
2025-02-11
rushed implementation of VRM thirdPersonOnly
metamuffin
2025-02-08
small fixes
metamuffin
2025-02-08
mesh colliders
metamuffin
2025-02-07
line up option
metamuffin
2025-02-07
chat
metamuffin
2025-02-07
server persistent prefab index
metamuffin
2025-02-07
vrm bone names
metamuffin
2025-02-07
new pose packet
metamuffin
2025-02-07
fix armature duplication
metamuffin
2025-02-04
check joint length consistency
metamuffin
2025-02-04
fix compile
metamuffin
2025-02-03
armatures in prefab
metamuffin
2025-01-28
fix use-cache and armature key
metamuffin
2025-01-28
Little endian, tangent space handedness,
metamuffin
2025-01-28
server+world: tangent handedness
metamuffin
2025-01-27
present mode setting
metamuffin
2025-01-27
faster cursor centering
metamuffin
2025-01-27
clippy: fixes and ignores
metamuffin
2025-01-27
switch to wgpu fork to get rid of deadlocks
metamuffin
2025-01-27
parallel texture loading which deadlocks wgpu -_-
metamuffin
2025-01-26
graphics config
metamuffin
2025-01-26
refactor network
metamuffin
2025-01-26
reparenting checks and conn owned objects
metamuffin
2025-01-26
chat packet
metamuffin
2025-01-26
tree reparent
metamuffin
2025-01-26
world: put cache option
metamuffin
2025-01-26
change cursor to crosshair on center
metamuffin
2025-01-26
move files around, graphics config, msaa
metamuffin
2025-01-25
funny cursor animation
metamuffin
2025-01-24
move demand map to own file
metamuffin
2025-01-24
minimal progress but diffuse lighting works again
metamuffin
2025-01-24
fix things up but no light
metamuffin
2025-01-24
break things
metamuffin
2025-01-23
split scene_prepare to many files
metamuffin
2025-01-23
anisotropic texture filtering
metamuffin
2025-01-23
implement texture mip levels
metamuffin
2025-01-22
move scene bgl to scene_prepare
metamuffin
2025-01-22
generalize pipeline configuration in preparation for skinning
metamuffin
2025-01-21
hint_static
metamuffin
2025-01-21
more work on armature
metamuffin
2025-01-21
split shaders to individual files
metamuffin
2025-01-21
world: prepare skin loading
metamuffin
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