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scene_prepare.rs
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2025-01-19
client: send material data to shader
metamuffin
2025-01-19
client: fix gpu size misscalculation
metamuffin
2025-01-19
client: labels and linear normal maps
metamuffin
2025-01-19
client: generate normals
metamuffin
2025-01-19
client: normal maps
metamuffin
2025-01-18
more profiler things
metamuffin
2025-01-18
profiler interface
metamuffin
2025-01-13
double sided meshes in client
metamuffin
2025-01-12
zero copy texture write
metamuffin
2025-01-12
parallel prepare threads and dither alpha
metamuffin
2025-01-12
ui projection almost works. but scaling is wrong
metamuffin
2025-01-12
black normal placeholders
metamuffin
2025-01-12
enable persistant cache + print timing info
metamuffin
2025-01-12
replace some magic constants with size_of::<T>()
metamuffin
2025-01-12
switch to 32-bit index format
metamuffin
2025-01-11
add normal map bind group
metamuffin
2025-01-10
fix interleaved vertex arrays
metamuffin
2025-01-10
multithreaded world loading
metamuffin
2025-01-10
some progress on egui
metamuffin
2025-01-07
static typing for resources
metamuffin
2025-01-07
license notice
metamuffin
2025-01-07
new proto doc
metamuffin
2025-01-07
remove pbr prefix
metamuffin
2025-01-07
camera controller broken
metamuffin
2025-01-07
albedo texture works
metamuffin
2025-01-07
a
metamuffin
2025-01-07
monkey spin
metamuffin
2025-01-06
mesh not visible
metamuffin
2025-01-06
a
metamuffin
2025-01-06
new network
metamuffin
2025-01-06
a
metamuffin
2025-01-06
prefab offsets
metamuffin
2025-01-06
new proto
metamuffin