From 5d935c26589c014e6dc2941481988abf50e51fdf Mon Sep 17 00:00:00 2001 From: metamuffin Date: Fri, 10 Jan 2025 03:11:29 +0100 Subject: fix triple inverted projection madness --- client/src/shader.wgsl | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'client/src/shader.wgsl') diff --git a/client/src/shader.wgsl b/client/src/shader.wgsl index fddff86..eb5530c 100644 --- a/client/src/shader.wgsl +++ b/client/src/shader.wgsl @@ -35,10 +35,7 @@ var project: mat4x4; @vertex fn vs_main(vi: VertexIn) -> VertexOut { - var clip = project * vec4(vi.x, vi.y, vi.z, -1.); - clip /= clip.w; - clip.x *= -1.; - clip.y *= -1.; + var clip = project * vec4(vi.x, vi.y, vi.z, 1.); let vo = VertexOut( clip, vec3(vi.nx, vi.ny, vi.nz), -- cgit v1.2.3-70-g09d2