From 25280332af8dce146295b2dcb48c044c45a92eba Mon Sep 17 00:00:00 2001 From: metamuffin Date: Thu, 23 Jan 2025 16:31:06 +0100 Subject: implement texture mip levels --- client/src/shaders/fragment_pbr.wgsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'client/src/shaders/fragment_pbr.wgsl') diff --git a/client/src/shaders/fragment_pbr.wgsl b/client/src/shaders/fragment_pbr.wgsl index d1d2b1d..2908d6f 100644 --- a/client/src/shaders/fragment_pbr.wgsl +++ b/client/src/shaders/fragment_pbr.wgsl @@ -44,7 +44,7 @@ fn main(vo: VertexOut) -> @location(0) vec4 { let normal = tangent_basis * (t_normal.rgb * 2. - 1.); let alpha = t_albedo.a; - let lighting = mix(1., saturate(dot(LIGHT, normal)), 1.); + let lighting = mix(1., saturate(dot(LIGHT, normal)), 0.9); let color = t_albedo.rgb * lighting; -- cgit v1.2.3-70-g09d2