From dd40803458695abcd4100fffb874cc25a71ea758 Mon Sep 17 00:00:00 2001 From: metamuffin Date: Thu, 23 Jan 2025 21:42:04 +0100 Subject: anisotropic texture filtering --- client/src/shaders/fragment_pbr.wgsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'client/src/shaders/fragment_pbr.wgsl') diff --git a/client/src/shaders/fragment_pbr.wgsl b/client/src/shaders/fragment_pbr.wgsl index 2908d6f..f3ed37e 100644 --- a/client/src/shaders/fragment_pbr.wgsl +++ b/client/src/shaders/fragment_pbr.wgsl @@ -48,7 +48,7 @@ fn main(vo: VertexOut) -> @location(0) vec4 { let color = t_albedo.rgb * lighting; - // TODO better (and faster?) randomneess for alpha dither + // TODO better (and faster?) randomness for alpha dither if fract(dot(sin(vo.clip * 123.) * 1213., vec4(3., 2., 1., 4.))) > alpha { discard; } -- cgit v1.2.3-70-g09d2